using FFXIVClassic.Common; using System.IO; using FFXIVClassic.Common; namespace FFXIVClassic_Map_Server.packets.send.player { class SetCompletedAchievementsPacket { //Achievenments are +1 and up, except for Quests and GCs which is +2 public const int CATEGORY_BATTLE = 000; public const int CATEGORY_CHARACTER = 050; public const int CATEGORY_CURRENCY = 200; public const int CATEGORY_ITEMS = 250; public const int CATEGORY_SYNTHESIS = 300; public const int CATEGORY_GATHERING = 400; public const int CATEGORY_MATERIA = 550; public const int CATEGORY_QUESTS = 600; public const int CATEGORY_SEASONAL_EVENTS = 700; public const int CATEGORY_DUNGEONS = 750; public const int CATEGORY_EXPLORATION = 800; public const int CATEGORY_GRAND_COMPANY = 820; public const ushort OPCODE = 0x019A; public const uint PACKET_SIZE = 0xA0; public bool[] achievementFlags = new bool[1024]; public SubPacket BuildPacket(uint sourceActorId) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { byte[] binStream = Utils.ConvertBoolArrayToBinaryStream(achievementFlags); if (binStream.Length <= PACKET_SIZE - 0x20) binWriter.Write(binStream); else Program.Log.Error("Failed making SetCompletedAchievements packet. Bin Stream was too big!"); } } return new SubPacket(OPCODE, sourceActorId, data); } } }