using FFXIVClassic.Common; using System; using FFXIVClassic.Common; using System.IO; namespace FFXIVClassic_Map_Server.packets.send.player { class SetPlayerItemStoragePacket { public const ushort OPCODE = 0x01A5; public const uint PACKET_SIZE = 0x50; public static SubPacket BuildPacket(uint sourceActorId) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write(new byte[] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x3F}); //All items enabled } } return new SubPacket(OPCODE, sourceActorId, data); } } }