require ("global") require ("tutorial") require ("quests/man/man0u0") --processTtrBtl001: Active Mode Tutorial --processTtrBtl002: Targetting Tutorial (After active mode done) --processTtrBtl003: Auto Attack Done --processTtrBtl004: Tutorial Complete function init() return "/Director/Quest/QuestDirectorMan0u001"; end function onEventStarted(player, actor, triggerName) man0u0Quest = player:GetQuest("Man0u0"); startTutorialMode(player); callClientFunction(player, "delegateEvent", player, man0u0Quest, "processTtrBtl001", nil, nil, nil); player:EndEvent(); waitForSignal("playerActive"); wait(1); --If this isn't here, the scripts bugs out. TODO: Find a better alternative. kickEventContinue(player, actor, "noticeEvent", "noticeEvent"); callClientFunction(player, "delegateEvent", player, man0u0Quest, "processTtrBtl002", nil, nil, nil); player:EndEvent(); wait(4); closeTutorialWidget(player); showTutorialSuccessWidget(player, 9055); --Open TutorialSuccessWidget for attacking enemy wait(3); openTutorialWidget(player, CONTROLLER_KEYBOARD, TUTORIAL_TP); wait(5); closeTutorialWidget(player); openTutorialWidget(player, CONTROLLER_KEYBOARD, TUTORIAL_WEAPONSKILLS); wait(4); --Should be wait for weaponskillUsed signal closeTutorialWidget(player); showTutorialSuccessWidget(player, 9065); --Open TutorialSuccessWidget for weapon skill wait(6); --Should be wait for mobkill worldMaster = GetWorldMaster(); player:SendDataPacket("attention", worldMaster, "", 51073, 3); wait(7); player:ChangeMusic(7); player:ChangeState(0); kickEventContinue(player, actor, "noticeEvent", "noticeEvent"); callClientFunction(player, "delegateEvent", player, man0u0Quest, "processEvent020", nil, nil, nil); --[[ IF DoW: OpenWidget (TP) IF TP REACHED: CloseWidget OpenWidget (WS) IF WS USED: Success CloseWidget ELSE MAGIC: OpenWidget (DEFEAT ENEMY) ]] man0u0Quest:NextPhase(10); player:EndEvent(); player:GetZone():ContentFinished(); GetWorldManager():DoZoneChange(player, 175, "PrivateAreaMasterPast", 3, 15, -22.81, 196, 87.82, 2.98); end