require ("global") function onEventStarted(player, npc) defaultSea = GetStaticActor("DftSea"); choice = callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithInn_Desk", nil, nil, nil); if (choice == 1) then GetWorldManager():DoZoneChange(player, 244, nil, 0, 15, -160.048, 0, -165.737, 0); elseif (choice == 2) then if (player:GetHomePointInn() ~= 1) then player:SetHomePointInn(1); player:SendGameMessage(GetWorldMaster(), 60019, 0x20, 1070); --Secondary homepoint set to the Mizzenmast else player:SendGameMessage(GetWorldMaster(), 51140, 0x20); --This inn is already your Secondary Homepoint end end player:EndEvent(); end