using FFXIVClassic.Common; using System; using System.IO; namespace FFXIVClassic_Map_Server.packets.send.actor.battle { class BattleActionX01Packet { public const ushort OPCODE = 0x0139; public const uint PACKET_SIZE = 0x58; public static SubPacket BuildPacket(uint playerActorID, uint sourceActorId, uint targetActorId, uint animationId, uint effectId, ushort worldMasterTextId, ushort commandId, ushort amount, byte param) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((UInt32)sourceActorId); binWriter.Write((UInt32)animationId); //Missing... last value is float, string in here as well? binWriter.Seek(0x20, SeekOrigin.Begin); binWriter.Write((UInt32)1); //Num actions (always 1 for this) binWriter.Write((UInt16)commandId); binWriter.Write((UInt16)810); //? binWriter.Write((UInt32)targetActorId); binWriter.Write((UInt16)amount); binWriter.Write((UInt16)worldMasterTextId); binWriter.Write((UInt32)effectId); binWriter.Write((Byte)param); binWriter.Write((Byte)1); //? } } return new SubPacket(OPCODE, sourceActorId, data); } } }