using FFXIVClassic.Common; using FFXIVClassic_Map_Server.actors.group; using FFXIVClassic_Map_Server.dataobjects; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.packets.send.group { class GroupHeaderPacket { public const uint TYPEID_RETAINER = 0x13881; public const uint TYPEID_PARTY = 0x2711; public const uint TYPEID_LINKSHELL = 0x4E22; public const ushort OPCODE = 0x017C; public const uint PACKET_SIZE = 0x98; public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, Group group) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { //Write list header binWriter.Write((UInt64)locationCode); binWriter.Write((UInt64)sequenceId); //Write list id binWriter.Write((UInt64)3); binWriter.Write((UInt64)group.groupIndex); binWriter.Write((UInt64)0); binWriter.Write((UInt64)group.groupIndex); //This seems to change depending on what the list is for binWriter.Write((UInt32)group.GetTypeId()); binWriter.Seek(0x40, SeekOrigin.Begin); //This is for Linkshell binWriter.Write((UInt32)group.GetGroupLocalizedName()); binWriter.Write(Encoding.ASCII.GetBytes(group.GetGroupName()), 0, Encoding.ASCII.GetByteCount(group.GetGroupName()) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(group.GetGroupName())); binWriter.Seek(0x64, SeekOrigin.Begin); binWriter.Write((UInt32)0x6D); binWriter.Write((UInt32)0x6D); binWriter.Write((UInt32)0x6D); binWriter.Write((UInt32)0x6D); binWriter.Write((UInt32)group.GetMemberCount()); } } return new SubPacket(OPCODE, playerActorID, data); } } }