using FFXIVClassic.Common; using FFXIVClassic_World_Server.DataObjects; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send { class LinkshellResultPacket { public const ushort OPCODE = 0x1025; public const uint PACKET_SIZE = 0x24; public static SubPacket BuildPacket(Session session, int result) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((Int32)result); } } return new SubPacket(true, OPCODE, session.sessionId, data); } } }