using System.IO; using System.Text; using System; using FFXIVClassic.Common; using FFXIVClassic_Map_Server.packets.send.search; using System.Collections.Generic; namespace FFXIVClassic_Map_Server.packets.send.social { class RetainerResultUpdatePacket { public const ushort OPCODE = 0x01DC; public const uint PACKET_SIZE = 0x028; public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, string nameToAdd) { byte[] data = new byte[PACKET_SIZE - 0x20]; return new SubPacket(OPCODE, sourceActorId, data); } } }