using FFXIVClassic.Common; using FFXIVClassic_Map_Server.dataobjects; using FFXIVClassic_Map_Server.packets.send.group; using System; using System.Collections.Generic; namespace FFXIVClassic_Map_Server.actors.group { class Group { public const uint PlayerPartyGroup = 10001; public const uint CompanyGroup = 20002; public const uint GroupInvitationRelationGroup = 50001; public const uint TradeRelationGroup = 50002; public const uint BazaarBuyItemRelationGroup = 50009; public const uint RetainerGroup = 80001; public readonly ulong groupIndex; public Group(ulong groupIndex) { this.groupIndex = groupIndex; } public virtual int GetMemberCount() { return 0; } public virtual uint GetTypeId() { return 0; } public virtual string GetGroupName() { return ""; } public virtual int GetGroupLocalizedName() { return -1; } public virtual List BuildMemberList() { return new List(); } public void SendGroupPackets(Session session) { ulong time = Utils.MilisUnixTimeStampUTC(); List members = BuildMemberList(); Server.GetWorldConnection().QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false); Server.GetWorldConnection().QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false); int currentIndex = 0; while (true) { if (GetMemberCount() - currentIndex >= 64) Server.GetWorldConnection().QueuePacket(GroupMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false); else if (GetMemberCount() - currentIndex >= 32) Server.GetWorldConnection().QueuePacket(GroupMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false); else if (GetMemberCount() - currentIndex >= 16) Server.GetWorldConnection().QueuePacket(GroupMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false); else if (GetMemberCount() - currentIndex > 0) Server.GetWorldConnection().QueuePacket(GroupMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false); else break; } Server.GetWorldConnection().QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false); } public virtual void SendInitWorkValues(Session session) { } } }