require("modifiers") function onGain(target, effect) --Multiples Attack Magic Potency by 1.2 and Healing Magic Potency by 0.8 target.SetMod(modifiersGlobal.MagicAttack, target.GetMod(modifiersGlobal.MagicAttack) * 1.2); target.SetMod(modifiersGlobal.MagicHeal, target.GetMod(modifiersGlobal.MagicHeal) * 0.8); end; function onLose(target, effect) target.SetMod(modifiersGlobal.MagicAttack, target.GetMod(modifiersGlobal.MagicAttack) / 1.2); target.SetMod(modifiersGlobal.MagicHeal, target.GetMod(modifiersGlobal.MagicHeal) / 0.8); end;