using FFXIVClassic.Common; using FFXIVClassic_Map_Server.dataobjects; using System; using System.IO; namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group { class PartyLeavePacket { public const ushort OPCODE = 0x1021; public const uint PACKET_SIZE = 0x28; public static SubPacket BuildPacket(Session session, bool isDisband) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((UInt16)(isDisband ? 1 : 0)); } } return new SubPacket(true, OPCODE, session.id, data); } } }