using System; using System.IO; using System.Text; namespace FFXIVClassic_Map_Server.packets.receive { class HandshakePacket { bool invalidPacket = false; public uint actorID; public HandshakePacket(byte[] data) { using (MemoryStream mem = new MemoryStream(data)) { using (BinaryReader binReader = new BinaryReader(mem)) { try{ binReader.BaseStream.Seek(4, SeekOrigin.Begin); actorID = UInt32.Parse(Encoding.ASCII.GetString(binReader.ReadBytes(10))); } catch (Exception){ invalidPacket = true; } } } } } }