using FFXIVClassic_Map_Server.lua; using System; using System.Collections.Generic; using System.IO; using System.Text; using FFXIVClassic.Common; namespace FFXIVClassic_Map_Server.packets.send.events { class KickEventPacket { public const ushort OPCODE = 0x012F; public const uint PACKET_SIZE = 0x90; public static SubPacket BuildPacket(uint sourcePlayerActorId, uint targetEventActorId, uint unknown, string conditionName, List luaParams) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((UInt32)sourcePlayerActorId); binWriter.Write((UInt32)targetEventActorId); binWriter.Write((UInt32)unknown); binWriter.Write((UInt32)0x30400000); binWriter.Write(Encoding.ASCII.GetBytes(conditionName), 0, Encoding.ASCII.GetByteCount(conditionName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(conditionName)); binWriter.Seek(0x30, SeekOrigin.Begin); LuaUtils.WriteLuaParams(binWriter, luaParams); } } return new SubPacket(OPCODE, sourcePlayerActorId, data); } } }