using FFXIVClassic.Common; using System; using System.IO; namespace FFXIVClassic_World_Server.Packets.Send { class _0x2Packet { public const ushort OPCODE = 0x0002; public const uint PACKET_SIZE = 0x38; public static SubPacket BuildPacket(uint actorID) { byte[] data = { 0x6c, 0x00, 0x00, 0x00, 0xC8, 0xD6, 0xAF, 0x2B, 0x38, 0x2B, 0x5F, 0x26, 0xB8, 0x8D, 0xF0, 0x2B, 0xC8, 0xFD, 0x85, 0xFE, 0xA8, 0x7C, 0x5B, 0x09, 0x38, 0x2B, 0x5F, 0x26, 0xC8, 0xD6, 0xAF, 0x2B, 0xB8, 0x8D, 0xF0, 0x2B, 0x88, 0xAF, 0x5E, 0x26 }; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { try { binWriter.Seek(0, SeekOrigin.Begin); binWriter.Write((UInt32)actorID); } catch (Exception) { } } } /* 0x6c, 0x00, 0x00, 0x00, 0xC8, 0xD6, 0xAF, 0x2B, 0x38, 0x2B, 0x5F, 0x26, 0xB8, 0x8D, 0xF0, 0x2B, 0xC8, 0xFD, 0x85, 0xFE, 0xA8, 0x7C, 0x5B, 0x09, 0x38, 0x2B, 0x5F, 0x26, 0xC8, 0xD6, 0xAF, 0x2B, 0xB8, 0x8D, 0xF0, 0x2B, 0x88, 0xAF, 0x5E, 0x26 */ return new SubPacket(false, OPCODE, 0, data); } } }