using System; using System.IO; namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive { class WorldRequestZoneChangePacket { public uint sessionId; public uint destinationZoneId; public byte destinationSpawnType; public float destinationX; public float destinationY; public float destinationZ; public float destinationRot; public bool invalidPacket = false; public WorldRequestZoneChangePacket(byte[] data) { using (MemoryStream mem = new MemoryStream(data)) { using (BinaryReader binReader = new BinaryReader(mem)) { try { sessionId = binReader.ReadUInt32(); destinationZoneId = binReader.ReadUInt32(); destinationSpawnType = (byte)binReader.ReadUInt16(); destinationX = binReader.ReadSingle(); destinationY = binReader.ReadSingle(); destinationZ = binReader.ReadSingle(); destinationRot = binReader.ReadSingle(); } catch (Exception) { invalidPacket = true; } } } } } }