require ("global") require ("quests/man/man0l0") function onSpawn(player, npc) man0l0Quest = player:GetQuest("Man0l0"); if (man0l0Quest ~= nil) then if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == false) then npc:SetQuestGraphic(player, 0x2); end if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_STARTED_TALK_TUT) == true) then player:SetEventStatus(npc, "pushDefault", false, 0x2); end end end function onEventStarted(player, npc, triggerName) man0l0Quest = player:GetQuest("Man0l0"); if (man0l0Quest ~= nil) then if (triggerName == "pushDefault") then callClientFunction(player, "delegateEvent", player, man0l0Quest, "processTtrNomal002", nil, nil, nil); elseif (triggerName == "talkDefault") then --Is doing talk tutorial? if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_STARTED_TALK_TUT) == false) then player:SetEventStatus(npc, "pushDefault", false, 0x2); callClientFunction(player, "delegateEvent", player, man0l0Quest, "processTtrNomal003", nil, nil, nil); man0l0Quest:SetQuestFlag(MAN0L0_FLAG_STARTED_TALK_TUT, true); npc:SetQuestGraphic(player, 0x2); man0l0Quest:SaveData(); player:GetDirector("OpeningDirector"):onTalkEvent(player, npc); --Was he talked to for the mini tutorial? else callClientFunction(player, "delegateEvent", player, man0l0Quest, "processTtrMini001", nil, nil, nil); if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == false) then npc:SetQuestGraphic(player, 0x0); man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1, true); man0l0Quest:SaveData(); player:GetDirector("OpeningDirector"):onTalkEvent(player, npc); end end end end player:EndEvent(); end