using System; using System.IO; using FFXIVClassic.Common; namespace FFXIVClassic_Map_Server.packets.send.actor { class SetActorSubStatPacket { public const ushort OPCODE = 0x144; public const uint PACKET_SIZE = 0x28; public static SubPacket BuildPacket(uint sourceActorId, byte breakage, int leftChant, int rightChant, int guard, int wasteStat, int statMode, uint idleAnimationId) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((byte)breakage); binWriter.Write((byte)(((leftChant & 0xF) << 8) | (rightChant & 0xF))); binWriter.Write((byte)(guard & 0xF)); binWriter.Write((byte)((wasteStat & 0xF) << 8)); binWriter.Write((byte)(statMode & 0xF)); binWriter.Write((byte)0); binWriter.Write((UInt16)(idleAnimationId&0xFFFF)); } } return new SubPacket(OPCODE, sourceActorId, data); } } }