using System; using FFXIVClassic_Map_Server.Actors; namespace FFXIVClassic_Map_Server.actors.chara.ai.state { class InactiveState : State { private DateTime endTime; private uint durationMs; public InactiveState(Character owner, uint durationMs, bool canChangeState) : base(owner, null) { if (!canChangeState) owner.aiContainer.InterruptStates(); this.durationMs = durationMs; endTime = DateTime.Now.AddMilliseconds(durationMs); } public override bool Update(DateTime tick) { if (durationMs == 0) { if (owner.IsDead()) return true; if (!owner.statusEffects.HasStatusEffectsByFlag(StatusEffectFlags.PreventMovement)) return true; } if (durationMs != 0 && tick > endTime) { return true; } return false; } } }