using FFXIVClassic_Lobby_Server.packets; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.packets.send.actor { class SetActorSpeedPacket { public const ushort OPCODE = 0x00D0; public const uint PACKET_SIZE = 0xA8; public const ushort DEFAULT_STOP = 0x0000; public const ushort DEFAULT_WALK = 0x4000; public const ushort DEFAULT_RUN = 0x40A0; public static SubPacket buildPacket(uint playerActorID, uint targetActorID) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((UInt16)00); binWriter.Write((UInt16)DEFAULT_STOP); binWriter.Write((UInt32)0); binWriter.Write((UInt16)00); binWriter.Write((UInt16)DEFAULT_WALK); binWriter.Write((UInt32)1); binWriter.Write((UInt16)00); binWriter.Write((UInt16)DEFAULT_RUN); binWriter.Write((UInt32)2); binWriter.Write((UInt16)00); binWriter.Write((UInt16)DEFAULT_RUN); binWriter.Write((UInt32)3); binWriter.BaseStream.Seek(0x80, SeekOrigin.Begin); binWriter.Write((UInt32)5); } } return new SubPacket(OPCODE, playerActorID, targetActorID, data); } public static SubPacket buildPacket(uint playerActorID, uint targetActorID, ushort stopSpeed, ushort walkSpeed, ushort runSpeed) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((UInt16)00); binWriter.Write((UInt16)stopSpeed); binWriter.Write((UInt32)0); binWriter.Write((UInt16)00); binWriter.Write((UInt16)walkSpeed); binWriter.Write((UInt32)1); binWriter.Write((UInt16)00); binWriter.Write((UInt16)runSpeed); binWriter.Write((UInt32)2); binWriter.Write((UInt16)00); binWriter.Write((UInt16)runSpeed); binWriter.Write((UInt32)3); binWriter.BaseStream.Seek(0x90, SeekOrigin.Begin); binWriter.Write((UInt32)5); } } return new SubPacket(OPCODE, playerActorID, targetActorID, data); } } }