using FFXIVClassic_Map_Server.actors.chara.player; using FFXIVClassic_Map_Server.Actors; using System; namespace FFXIVClassic_Map_Server.actors.chara.npc { class Retainer : Npc { public const int MAXSIZE_INVENTORY_NORMAL = 150; public const int MAXSIZE_INVENTORY_CURRANCY = 320; public const int MAXSIZE_INVENTORY_BAZAAR = 10; private uint retainerId; private Player ownerPlayer; public Retainer(uint retainerId, ActorClass actorClass, Player player, float posX, float posY, float posZ, float rot) : base(0, actorClass, "myretainer", player.GetZone(), posX, posY, posZ, rot, 0, 0, null) { this.retainerId = retainerId; this.ownerPlayer = player; this.actorName = String.Format("_rtnre{0:x7}", actorId); itemPackages[ItemPackage.NORMAL] = new ItemPackage(this, MAXSIZE_INVENTORY_NORMAL, ItemPackage.NORMAL); itemPackages[ItemPackage.CURRENCY_CRYSTALS] = new ItemPackage(this, MAXSIZE_INVENTORY_CURRANCY, ItemPackage.CURRENCY_CRYSTALS); itemPackages[ItemPackage.BAZAAR] = new ItemPackage(this, MAXSIZE_INVENTORY_BAZAAR, ItemPackage.BAZAAR); itemPackages[ItemPackage.NORMAL].InitList(Database.GetInventory(this, ItemPackage.NORMAL)); itemPackages[ItemPackage.CURRENCY_CRYSTALS].InitList(Database.GetInventory(this, ItemPackage.CURRENCY_CRYSTALS)); itemPackages[ItemPackage.BAZAAR].InitList(Database.GetInventory(this, ItemPackage.BAZAAR)); } public uint GetRetainerId() { return retainerId; } } }