using System.IO; using System.Text; using FFXIVClassic.Common; namespace FFXIVClassic_Map_Server.packets.send.search { class RetainerResultBodyPacket { public const ushort OPCODE = 0x01DB; public const uint PACKET_SIZE = 0x028; public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, string nameToAdd) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { } } return new SubPacket(OPCODE, sourceActorId, data); } } }