using FFXIVClassic.Common; using FFXIVClassic_Map_Server.actors; using FFXIVClassic_Map_Server.Actors.Chara; using FFXIVClassic_Map_Server.dataobjects; using FFXIVClassic_Map_Server.lua; using FFXIVClassic_Map_Server.packets; using FFXIVClassic_Map_Server.packets.receive.events; using FFXIVClassic_Map_Server.packets.send.actor; using FFXIVClassic_Map_Server.utils; using MoonSharp.Interpreter; using MySql.Data.MySqlClient; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.Actors { class Npc : Character { private uint actorClassId; private string uniqueIdentifier; public NpcWork npcWork = new NpcWork(); public Npc(int actorNumber, uint classId, string uniqueId, uint zoneId, float posX, float posY, float posZ, float rot, ushort actorState, uint animationId, uint displayNameId, string customDisplayName, string classPath) : base((4 << 28 | zoneId << 19 | (uint)actorNumber)) { this.positionX = posX; this.positionY = posY; this.positionZ = posZ; this.rotation = rot; this.animationId = animationId; this.displayNameId = displayNameId; this.customDisplayName = customDisplayName; this.uniqueIdentifier = uniqueId; this.zoneId = zoneId; this.zone = Server.GetWorldManager().GetZone(zoneId); this.actorClassId = classId; LoadNpcAppearance(classId); this.classPath = classPath; className = classPath.Substring(classPath.LastIndexOf("/")+1); charaWork.battleSave.potencial = 1.0f; charaWork.parameterSave.state_mainSkill[0] = 3; charaWork.parameterSave.state_mainSkill[2] = 3; charaWork.parameterSave.state_mainSkillLevel = 2; charaWork.parameterSave.hp[0] = 500; charaWork.parameterSave.hpMax[0] = 500; charaWork.property[0] = 1; charaWork.property[1] = 1; if (className.Equals("JellyfishScenarioLimsaLv00")) { charaWork.property[2] = 1; npcWork.hateType = 1; } charaWork.property[3] = 1; charaWork.property[4] = 1; npcWork.pushCommand = 0x271D; npcWork.pushCommandPriority = 1; GenerateActorName((int)actorNumber); } public SubPacket CreateAddActorPacket(uint playerActorId) { return AddActorPacket.BuildPacket(actorId, playerActorId, 8); } // actorClassId, [], [], numBattleCommon, [battleCommon], numEventCommon, [eventCommon], args for either initForBattle/initForEvent public override SubPacket CreateScriptBindPacket(uint playerActorId) { List lParams; Player player = Server.GetWorldManager().GetPCInWorld(playerActorId); lParams = DoActorInit(player); if (lParams == null) { string classPathFake = "/Chara/Npc/Populace/PopulaceStandard"; string classNameFake = "PopulaceStandard"; lParams = LuaUtils.CreateLuaParamList(classPathFake, false, false, false, false, false, 0xF47F6, false, false, 0, 0); ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams).DebugPrintSubPacket(); return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams); } else { lParams.Insert(0, new LuaParam(2, classPath)); lParams.Insert(1, new LuaParam(4, 4)); lParams.Insert(2, new LuaParam(4, 4)); lParams.Insert(3, new LuaParam(4, 4)); lParams.Insert(4, new LuaParam(4, 4)); lParams.Insert(5, new LuaParam(4, 4)); lParams.Insert(6, new LuaParam(0, (int)actorClassId)); } ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams).DebugPrintSubPacket(); return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams); } public override BasePacket GetSpawnPackets(uint playerActorId, uint spawnType) { List subpackets = new List(); subpackets.Add(CreateAddActorPacket(playerActorId)); subpackets.AddRange(GetEventConditionPackets(playerActorId)); subpackets.Add(CreateSpeedPacket(playerActorId)); subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x0)); subpackets.Add(CreateAppearancePacket(playerActorId)); subpackets.Add(CreateNamePacket(playerActorId)); subpackets.Add(CreateStatePacket(playerActorId)); subpackets.Add(CreateIdleAnimationPacket(playerActorId)); subpackets.Add(CreateInitStatusPacket(playerActorId)); subpackets.Add(CreateSetActorIconPacket(playerActorId)); subpackets.Add(CreateIsZoneingPacket(playerActorId)); subpackets.Add(CreateScriptBindPacket(playerActorId)); return BasePacket.CreatePacket(subpackets, true, false); } public override BasePacket GetInitPackets(uint playerActorId) { ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this, playerActorId); //Properties for (int i = 0; i < charaWork.property.Length; i++) { if (charaWork.property[i] != 0) propPacketUtil.AddProperty(String.Format("charaWork.property[{0}]", i)); } //Parameters propPacketUtil.AddProperty("charaWork.parameterSave.hp[0]"); propPacketUtil.AddProperty("charaWork.parameterSave.hpMax[0]"); propPacketUtil.AddProperty("charaWork.parameterSave.mp"); propPacketUtil.AddProperty("charaWork.parameterSave.mpMax"); propPacketUtil.AddProperty("charaWork.parameterTemp.tp"); if (charaWork.parameterSave.state_mainSkill[0] != 0) propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[0]"); if (charaWork.parameterSave.state_mainSkill[1] != 0) propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[1]"); if (charaWork.parameterSave.state_mainSkill[2] != 0) propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[2]"); if (charaWork.parameterSave.state_mainSkill[3] != 0) propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[3]"); propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkillLevel"); //Status Times for (int i = 0; i < charaWork.statusShownTime.Length; i++) { if (charaWork.statusShownTime[i] != 0xFFFFFFFF) propPacketUtil.AddProperty(String.Format("charaWork.statusShownTime[{0}]", i)); } //General Parameters for (int i = 3; i < charaWork.battleTemp.generalParameter.Length; i++) { if (charaWork.battleTemp.generalParameter[i] != 0) propPacketUtil.AddProperty(String.Format("charaWork.battleTemp.generalParameter[{0}]", i)); } propPacketUtil.AddProperty("npcWork.hateType"); propPacketUtil.AddProperty("npcWork.pushCommand"); propPacketUtil.AddProperty("npcWork.pushCommandPriority"); return BasePacket.CreatePacket(propPacketUtil.Done(), true, false); } public uint GetActorClassId() { return actorClassId; } public void LoadNpcAppearance(uint id) { using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) { try { conn.Open(); string query = @" SELECT base, size, hairStyle, hairHighlightColor, hairVariation, faceType, characteristics, characteristicsColor, faceEyebrows, faceIrisSize, faceEyeShape, faceNose, faceFeatures, faceMouth, ears, hairColor, skinColor, eyeColor, voice, mainHand, offHand, spMainHand, spOffHand, throwing, pack, pouch, head, body, legs, hands, feet, waist, neck, leftEar, rightEar, leftIndex, rightIndex, leftFinger, rightFinger FROM gamedata_actor_appearance WHERE id = @templateId "; MySqlCommand cmd = new MySqlCommand(query, conn); cmd.Parameters.AddWithValue("@templateId", id); using (MySqlDataReader reader = cmd.ExecuteReader()) { while (reader.Read()) { //Handle Appearance modelId = reader.GetUInt32(0); appearanceIds[Character.SIZE] = reader.GetUInt32(1); appearanceIds[Character.COLORINFO] = (uint)(reader.GetUInt32(16) | (reader.GetUInt32(15) << 10) | (reader.GetUInt32(17) << 20)); //17 - Skin Color, 16 - Hair Color, 18 - Eye Color appearanceIds[Character.FACEINFO] = PrimitiveConversion.ToUInt32(CharacterUtils.GetFaceInfo(reader.GetByte(6), reader.GetByte(7), reader.GetByte(5), reader.GetByte(14), reader.GetByte(13), reader.GetByte(12), reader.GetByte(11), reader.GetByte(10), reader.GetByte(9), reader.GetByte(8))); appearanceIds[Character.HIGHLIGHT_HAIR] = (uint)(reader.GetUInt32(3) | reader.GetUInt32(2) << 10); //5- Hair Highlight, 4 - Hair Style appearanceIds[Character.VOICE] = reader.GetUInt32(17); appearanceIds[Character.MAINHAND] = reader.GetUInt32(19); appearanceIds[Character.OFFHAND] = reader.GetUInt32(20); appearanceIds[Character.SPMAINHAND] = reader.GetUInt32(21); appearanceIds[Character.SPOFFHAND] = reader.GetUInt32(22); appearanceIds[Character.THROWING] = reader.GetUInt32(23); appearanceIds[Character.PACK] = reader.GetUInt32(24); appearanceIds[Character.POUCH] = reader.GetUInt32(25); appearanceIds[Character.HEADGEAR] = reader.GetUInt32(26); appearanceIds[Character.BODYGEAR] = reader.GetUInt32(27); appearanceIds[Character.LEGSGEAR] = reader.GetUInt32(28); appearanceIds[Character.HANDSGEAR] = reader.GetUInt32(29); appearanceIds[Character.FEETGEAR] = reader.GetUInt32(30); appearanceIds[Character.WAISTGEAR] = reader.GetUInt32(31); appearanceIds[Character.NECKGEAR] = reader.GetUInt32(32); appearanceIds[Character.R_EAR] = reader.GetUInt32(33); appearanceIds[Character.L_EAR] = reader.GetUInt32(34); appearanceIds[Character.R_INDEXFINGER] = reader.GetUInt32(35); appearanceIds[Character.L_INDEXFINGER] = reader.GetUInt32(36); appearanceIds[Character.R_RINGFINGER] = reader.GetUInt32(37); appearanceIds[Character.L_RINGFINGER] = reader.GetUInt32(38); } } } catch (MySqlException e) { Console.WriteLine(e); } finally { conn.Dispose(); } } } public void LoadEventConditions(string eventConditions) { EventList conditions = JsonConvert.DeserializeObject(eventConditions); this.eventConditions = conditions; } public List DoActorInit(Player player) { Script parent = null, child = null; if (File.Exists("./scripts/base/" + classPath + ".lua")) parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua"); if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier))) child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier)); if (parent == null && child == null) { LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", GetName())); return null; } DynValue result; if (child != null && child.Globals["init"] != null) result = child.Call(child.Globals["init"], this); else if (parent != null && parent.Globals["init"] != null) result = parent.Call(parent.Globals["init"], this); else return null; List lparams = LuaUtils.CreateLuaParamList(result); return lparams; } public void DoEventStart(Player player, EventStartPacket eventStart) { Script parent = null, child = null; if (File.Exists("./scripts/base/" + classPath + ".lua")) parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua"); if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier))) child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier)); if (parent == null) { LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", GetName())); return; } //Have to do this to combine LuaParams List objects = new List(); objects.Add(player); objects.Add(this); objects.Add(eventStart.triggerName); if (eventStart.luaParams != null) objects.AddRange(LuaUtils.CreateLuaParamObjectList(eventStart.luaParams)); //Run Script DynValue result; if (child != null && !child.Globals.Get("onEventStarted").IsNil()) result = child.Call(child.Globals["onEventStarted"], objects.ToArray()); else if (!parent.Globals.Get("onEventStarted").IsNil()) result = parent.Call(parent.Globals["onEventStarted"], objects.ToArray()); else return; } public void DoEventUpdate(Player player, EventUpdatePacket eventUpdate) { Script parent = null, child = null; if (File.Exists("./scripts/base/" + classPath + ".lua")) parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua"); if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier))) child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier)); if (parent == null) { LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", GetName())); return; } //Have to do this to combine LuaParams List objects = new List(); objects.Add(player); objects.Add(this); objects.Add(eventUpdate.val2); objects.AddRange(LuaUtils.CreateLuaParamObjectList(eventUpdate.luaParams)); //Run Script DynValue result; if (child != null && !child.Globals.Get("onEventUpdate").IsNil()) result = child.Call(child.Globals["onEventUpdate"], objects.ToArray()); else if (!parent.Globals.Get("onEventUpdate").IsNil()) result = parent.Call(parent.Globals["onEventUpdate"], objects.ToArray()); else return; } internal void DoOnActorSpawn(Player player) { Script parent = null, child = null; if (File.Exists("./scripts/base/" + classPath + ".lua")) parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua"); if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier))) child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier)); if (parent == null) { LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", GetName())); return; } //Run Script if (child != null && !child.Globals.Get("onSpawn").IsNil()) child.Call(child.Globals["onSpawn"], player, this); else if (!parent.Globals.Get("onSpawn").IsNil()) parent.Call(parent.Globals["onSpawn"], player, this); else return; } } }