using MySql.Data.MySqlClient; using NLog; using NLog.Fluent; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_World_Server { class Program { public static Logger Log; static void Main(string[] args) { // set up logging Log = LogManager.GetCurrentClassLogger(); #if DEBUG TextWriterTraceListener myWriter = new TextWriterTraceListener(System.Console.Out); Debug.Listeners.Add(myWriter); if (System.Diagnostics.Debugger.IsAttached) { System.Threading.Thread.Sleep(15000); } #endif bool startServer = true; Log.Info("=================================="); Log.Info("FFXIV Classic World Server"); Log.Info("Version: 0.0.1"); Log.Info("=================================="); //Load Config ConfigConstants.Load(); ConfigConstants.ApplyLaunchArgs(args); //Test DB Connection Log.Info("Testing DB connection... "); using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) { try { conn.Open(); conn.Close(); Log.Info("Connection ok."); } catch (MySqlException e) { Log.Error(e.ToString()); startServer = false; } } //Start server if A-OK if (startServer) { Server server = new Server(); server.StartServer(); while (startServer) { String input = Console.ReadLine(); Log.Info("[Console Input] " + input); //cp.DoCommand(input, null); } } Program.Log.Info("Press any key to continue..."); Console.ReadKey(); } } }