using System; using System.IO; using System.Text; using FFXIVClassic.Common; namespace FFXIVClassic_Map_Server.packets.send.actor { class SetActorNamePacket { public const ushort OPCODE = 0x013D; public const uint PACKET_SIZE = 0x48; public static SubPacket BuildPacket(uint sourceActorId, uint displayNameID, string customName) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((UInt32)displayNameID); if (customName != null && (displayNameID == 0 || displayNameID == 0xFFFFFFFF)) { binWriter.Write(Encoding.ASCII.GetBytes(customName), 0, Encoding.ASCII.GetByteCount(customName) >= 0x20 ? 0x19 : Encoding.ASCII.GetByteCount(customName)); } } } SubPacket packet = new SubPacket(OPCODE, sourceActorId, data); return packet; } } }