using System; using System.IO; using FFXIVClassic.Common; namespace FFXIVClassic_Map_Server.packets.send.actor { class SetActorPositionPacket { public const ushort OPCODE = 0x00CE; public const uint PACKET_SIZE = 0x48; public const ushort SPAWNTYPE_FADEIN = 0; public const ushort SPAWNTYPE_PLAYERWAKE = 1; public const ushort SPAWNTYPE_WARP_DUTY = 2; public const ushort SPAWNTYPE_WARP2 = 3; public const ushort SPAWNTYPE_WARP3 = 4; public const ushort SPAWNTYPE_WARP_YELLOW = 5; public const ushort SPAWNTYPE_WARP_DUTY2 = 6; public const ushort SPAWNTYPE_WARP_LIGHT = 7; public static SubPacket BuildPacket(uint sourceActorId, uint actorId, float x, float y, float z, float rotation, ushort spawnType, bool isZoningPlayer) { byte[] data = new byte[PACKET_SIZE-0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((Int32)0); binWriter.Write((Int32)actorId); binWriter.Write((Single)x); binWriter.Write((Single)y); binWriter.Write((Single)z); binWriter.Write((Single)rotation); binWriter.BaseStream.Seek(0x24, SeekOrigin.Begin); binWriter.Write((UInt16)spawnType); binWriter.Write((UInt16)(isZoningPlayer ? 1 : 0)); } } return new SubPacket(OPCODE, sourceActorId, data); } } }