using FFXIVClassic.Common; using System; using System.IO; using FFXIVClassic.Common; namespace FFXIVClassic_Map_Server.packets.send.actor { class SetActorStatusAllPacket { public const ushort OPCODE = 0x0179; public const uint PACKET_SIZE = 0x48; public static SubPacket BuildPacket(uint sourceActorId, ushort[] statusIds) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { for (int i = 0; i < statusIds.Length; i++) { if (i >= 20) break; binWriter.Write((UInt16)statusIds[i]); } } } SubPacket packet = new SubPacket(OPCODE, sourceActorId, data); return packet; } } }