using FFXIVClassic.Common; using System; using System.IO; using FFXIVClassic.Common; namespace FFXIVClassic_Map_Server.packets.send.actor { class SetActorStatusPacket { public const ushort OPCODE = 0x0177; public const uint PACKET_SIZE = 0x28; public static SubPacket BuildPacket(uint sourceActorId, ushort index, ushort statusCode) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((UInt16)index); binWriter.Write((UInt16)statusCode); } } return new SubPacket(OPCODE, sourceActorId, data); } } }