using FFXIVClassic_Lobby_Server.packets; using FFXIVClassic_Map_Server.Actors; using FFXIVClassic_Map_Server.packets.send.actor; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.actors.director { class Director : Actor { public Director(uint id) : base(id) { } public virtual BasePacket getSpawnPackets(uint playerActorId, uint spawnType) { List subpackets = new List(); subpackets.Add(createAddActorPacket(playerActorId, 0)); subpackets.AddRange(getEventConditionPackets(playerActorId)); subpackets.Add(createSpeedPacket(playerActorId)); subpackets.Add(createSpawnPositonPacket(playerActorId, 0)); subpackets.Add(createNamePacket(playerActorId)); subpackets.Add(createStatePacket(playerActorId)); subpackets.Add(createIsZoneingPacket(playerActorId)); subpackets.Add(createScriptBindPacket(playerActorId)); return BasePacket.createPacket(subpackets, true, false); } public override BasePacket getInitPackets(uint playerActorId) { SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init"); initProperties.addTarget(); return BasePacket.createPacket(initProperties.buildPacket(playerActorId, actorId), true, false); } } }