project-meteor-server/Map Server/Packets/Send/Actor/SetActorSpeedPacket.cs

97 lines
3.3 KiB
C#

/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using Meteor.Common;
using System;
using System.IO;
namespace Meteor.Map.packets.send.actor
{
class SetActorSpeedPacket
{
public const ushort OPCODE = 0x00D0;
public const uint PACKET_SIZE = 0xA8;
public const float DEFAULT_STOP = 0.0f;
public const float DEFAULT_WALK = 2.0f;
public const float DEFAULT_RUN = 5.0f;
public const float DEFAULT_ACTIVE = 5.0f;
public static SubPacket BuildPacket(uint sourceActorId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((Single)DEFAULT_STOP);
binWriter.Write((UInt32)0);
binWriter.Write((Single)DEFAULT_WALK);
binWriter.Write((UInt32)1);
binWriter.Write((Single)DEFAULT_RUN);
binWriter.Write((UInt32)2);
binWriter.Write((Single)DEFAULT_ACTIVE);
binWriter.Write((UInt32)3);
binWriter.BaseStream.Seek(0x80, SeekOrigin.Begin);
binWriter.Write((UInt32)4);
}
}
return new SubPacket(OPCODE, sourceActorId, data);
}
public static SubPacket BuildPacket(uint sourceActorId, float stopSpeed, float walkSpeed, float runSpeed, float activeSpeed)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((Single)stopSpeed);
binWriter.Write((UInt32)0);
binWriter.Write((Single)walkSpeed);
binWriter.Write((UInt32)1);
binWriter.Write((Single)runSpeed);
binWriter.Write((UInt32)2);
binWriter.Write((Single)activeSpeed);
binWriter.Write((UInt32)3);
binWriter.BaseStream.Seek(0x80, SeekOrigin.Begin);
binWriter.Write((UInt32)4);
}
}
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}