project-meteor-server/FFXIVClassic Map Server/dataobjects/ZoneConnection.cs
Filip Maj bcb609e4f6 Merge branch 'inventory_refactor' into develop
# Conflicts:
#	FFXIVClassic Map Server/Database.cs
#	FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
#	FFXIVClassic Map Server/WorldManager.cs
#	FFXIVClassic Map Server/actors/area/Area.cs
#	FFXIVClassic Map Server/actors/area/Zone.cs
#	FFXIVClassic Map Server/actors/chara/Character.cs
#	FFXIVClassic Map Server/actors/chara/npc/Npc.cs
#	FFXIVClassic Map Server/actors/chara/player/Inventory.cs
#	FFXIVClassic Map Server/actors/chara/player/Player.cs
#	FFXIVClassic Map Server/dataobjects/ZoneConnection.cs
#	FFXIVClassic Map Server/lua/LuaEngine.cs
#	FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs
#	FFXIVClassic Map Server/packets/send/Actor/battle/BattleAction.cs
#	FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs
#	FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs
#	FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultX00Packet.cs
#	FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs
#	FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs
#	data/scripts/commands/gm/giveitem.lua
2019-05-06 15:59:09 -04:00

70 lines
2.2 KiB
C#

using System;
using System.Net.Sockets;
using FFXIVClassic.Common;
using System.Collections.Concurrent;
using System.Net;
using FFXIVClassic_Map_Server.packets.WorldPackets.Send;
namespace FFXIVClassic_Map_Server.dataobjects
{
class ZoneConnection
{
//Connection stuff
public Socket socket;
public byte[] buffer;
private BlockingCollection<SubPacket> SendPacketQueue = new BlockingCollection<SubPacket>(1000);
public int lastPartialSize = 0;
public void QueuePacket(SubPacket subpacket)
{
if (SendPacketQueue.Count == SendPacketQueue.BoundedCapacity - 1)
FlushQueuedSendPackets();
SendPacketQueue.Add(subpacket);
}
public void FlushQueuedSendPackets()
{
if (socket == null || !socket.Connected)
return;
while (SendPacketQueue.Count > 0)
{
SubPacket packet = SendPacketQueue.Take();
byte[] packetBytes = packet.GetBytes();
try
{
socket.Send(packetBytes);
}
catch (Exception e)
{ Program.Log.Error(e, "Weird case, socket was d/ced: {0}"); }
}
}
public String GetAddress()
{
return String.Format("{0}:{1}", (socket.RemoteEndPoint as IPEndPoint).Address, (socket.RemoteEndPoint as IPEndPoint).Port);
}
public bool IsConnected()
{
return (socket.Poll(1, SelectMode.SelectRead) && socket.Available == 0);
}
public void Disconnect()
{
if (socket.Connected)
socket.Disconnect(false);
}
public void RequestZoneChange(uint sessionId, uint destinationZoneId, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
{
WorldRequestZoneChangePacket.BuildPacket(sessionId, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation).DebugPrintSubPacket();
QueuePacket(WorldRequestZoneChangePacket.BuildPacket(sessionId, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation));
}
}
}