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33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using FFXIVClassic.Common;
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using System;
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using System.IO;
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using System.Text;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class StartCountdownPacket
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{
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public const ushort OPCODE = 0xE5;
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public const uint PACKET_SIZE = 0x48;
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public static SubPacket BuildPacket(uint sourceActorId, byte countdownLength, ulong syncTime, string message)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((Byte)countdownLength);
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binWriter.Seek(8, SeekOrigin.Begin);
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binWriter.Write((UInt64)syncTime);
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binWriter.Seek(18, SeekOrigin.Begin);
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binWriter.Write(Encoding.ASCII.GetBytes(message), 0, Encoding.ASCII.GetByteCount(message) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(message));
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}
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}
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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}
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}
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