mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
1510 lines
66 KiB
C#
1510 lines
66 KiB
C#
using FFXIVClassic_Map_Server;
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using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.actors.area;
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using FFXIVClassic_Map_Server.actors.chara.npc;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Map_Server.dataobjects.chara;
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using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic_Map_Server.packets.send;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using FFXIVClassic_Map_Server.packets.send.login;
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using MySql.Data.MySqlClient;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using FFXIVClassic_Map_Server.actors.group;
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using FFXIVClassic_Map_Server.packets.send.group;
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using FFXIVClassic_Map_Server.packets.WorldPackets.Receive;
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using FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group;
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using System.Threading;
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using System.Diagnostics;
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using FFXIVClassic_Map_Server.actors.director;
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using FFXIVClassic_Map_Server.actors.chara.ai;
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using FFXIVClassic_Map_Server.actors.chara;
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using FFXIVClassic_Map_Server.Actors.Chara;
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namespace FFXIVClassic_Map_Server
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{
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class WorldManager
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{
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private DebugProg debug = new DebugProg();
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private WorldMaster worldMaster = new WorldMaster();
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private Dictionary<uint, Zone> zoneList;
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private Dictionary<uint, List<SeamlessBoundry>> seamlessBoundryList;
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private Dictionary<uint, ZoneEntrance> zoneEntranceList;
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private Dictionary<uint, ActorClass> actorClasses = new Dictionary<uint,ActorClass>();
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private Dictionary<ulong, Party> currentPlayerParties = new Dictionary<ulong, Party>(); //GroupId, Party object
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private Dictionary<uint, StatusEffect> statusEffectList = new Dictionary<uint, StatusEffect>();
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private Dictionary<ushort, BattleCommand> battleCommandList = new Dictionary<ushort, BattleCommand>();
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private Dictionary<Tuple<byte, short>, List<uint>> battleCommandIdByLevel = new Dictionary<Tuple<byte, short>, List<uint>>();//Holds battle command ids keyed by class id and level (in that order)
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private Dictionary<ushort, BattleTrait> battleTraitList = new Dictionary<ushort, BattleTrait>();
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private Dictionary<byte, List<ushort>> battleTraitIdsForClass = new Dictionary<byte, List<ushort>>();
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private Dictionary<uint, ModifierList> battleNpcGenusMods = new Dictionary<uint, ModifierList>();
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private Dictionary<uint, ModifierList> battleNpcPoolMods = new Dictionary<uint, ModifierList>();
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private Dictionary<uint, ModifierList> battleNpcSpawnMods = new Dictionary<uint, ModifierList>();
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private Server mServer;
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private const int MILIS_LOOPTIME = 333;
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private Timer mZoneTimer;
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//Content Groups
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public Dictionary<ulong, Group> mContentGroups = new Dictionary<ulong, Group>();
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private Object groupLock = new Object();
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public ulong groupIndexId = 1;
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public WorldManager(Server server)
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{
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mServer = server;
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}
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public void LoadZoneList()
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{
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zoneList = new Dictionary<uint, Zone>();
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int count1 = 0;
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int count2 = 0;
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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try
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{
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conn.Open();
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string query = @"
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SELECT
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id,
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zoneName,
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regionId,
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classPath,
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dayMusic,
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nightMusic,
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battleMusic,
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isIsolated,
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isInn,
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canRideChocobo,
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canStealth,
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isInstanceRaid,
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loadNavMesh
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FROM server_zones
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WHERE zoneName IS NOT NULL and serverIp = @ip and serverPort = @port";
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MySqlCommand cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@ip", ConfigConstants.OPTIONS_BINDIP);
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cmd.Parameters.AddWithValue("@port", ConfigConstants.OPTIONS_PORT);
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using (MySqlDataReader reader = cmd.ExecuteReader())
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{
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while (reader.Read())
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{
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Zone zone = new Zone(reader.GetUInt32(0), reader.GetString(1), reader.GetUInt16(2), reader.GetString(3), reader.GetUInt16(4), reader.GetUInt16(5),
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reader.GetUInt16(6), reader.GetBoolean(7), reader.GetBoolean(8), reader.GetBoolean(9), reader.GetBoolean(10), reader.GetBoolean(11), reader.GetBoolean(12));
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zoneList[zone.actorId] = zone;
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count1++;
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}
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}
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}
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catch (MySqlException e)
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{ Console.WriteLine(e); }
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finally
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{
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conn.Dispose();
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}
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}
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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try
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{
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conn.Open();
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string query = @"
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SELECT
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id,
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parentZoneId,
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privateAreaName,
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privateAreaType,
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className,
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dayMusic,
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nightMusic,
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battleMusic
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FROM server_zones_privateareas
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WHERE privateAreaName IS NOT NULL";
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MySqlCommand cmd = new MySqlCommand(query, conn);
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using (MySqlDataReader reader = cmd.ExecuteReader())
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{
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while (reader.Read())
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{
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uint parentZoneId = reader.GetUInt32("parentZoneId");
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if (zoneList.ContainsKey(parentZoneId))
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{
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Zone parent = zoneList[parentZoneId];
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PrivateArea privArea = new PrivateArea(parent, reader.GetUInt32("id"), reader.GetString("className"), reader.GetString("privateAreaName"), reader.GetUInt32("privateAreaType"), reader.GetUInt16("dayMusic"), reader.GetUInt16("nightMusic"), reader.GetUInt16("battleMusic"));
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parent.AddPrivateArea(privArea);
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}
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else
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continue;
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count2++;
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}
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}
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}
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catch (MySqlException e)
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{ Console.WriteLine(e); }
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finally
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{
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conn.Dispose();
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}
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}
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Program.Log.Info(String.Format("Loaded {0} zones and {1} private areas.", count1, count2));
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}
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public void LoadZoneEntranceList()
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{
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zoneEntranceList = new Dictionary<uint, ZoneEntrance>();
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int count = 0;
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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try
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{
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conn.Open();
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string query = @"
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SELECT
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id,
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zoneId,
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spawnType,
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spawnX,
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spawnY,
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spawnZ,
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spawnRotation,
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privateAreaName
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FROM server_zones_spawnlocations";
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MySqlCommand cmd = new MySqlCommand(query, conn);
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using (MySqlDataReader reader = cmd.ExecuteReader())
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{
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while (reader.Read())
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{
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uint id = reader.GetUInt32(0);
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string privArea = null;
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if (!reader.IsDBNull(7))
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privArea = reader.GetString(7);
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ZoneEntrance entance = new ZoneEntrance(reader.GetUInt32(1), privArea, 1, reader.GetByte(2), reader.GetFloat(3), reader.GetFloat(4), reader.GetFloat(5), reader.GetFloat(6));
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zoneEntranceList[id] = entance;
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count++;
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}
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}
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}
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catch (MySqlException e)
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{ Console.WriteLine(e); }
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finally
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{
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conn.Dispose();
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}
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}
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Program.Log.Info(String.Format("Loaded {0} zone spawn locations.", count));
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}
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public void LoadSeamlessBoundryList()
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{
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seamlessBoundryList = new Dictionary<uint, List<SeamlessBoundry>>();
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int count = 0;
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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try
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{
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conn.Open();
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string query = @"
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SELECT
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*
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FROM server_seamless_zonechange_bounds";
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MySqlCommand cmd = new MySqlCommand(query, conn);
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using (MySqlDataReader reader = cmd.ExecuteReader())
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{
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while (reader.Read())
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{
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uint id = reader.GetUInt32("id");
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uint regionId = reader.GetUInt32("regionId");
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uint zoneId1 = reader.GetUInt32("zoneId1");
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uint zoneId2 = reader.GetUInt32("zoneId2");
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float z1_x1 = reader.GetFloat("zone1_boundingbox_x1");
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float z1_y1 = reader.GetFloat("zone1_boundingbox_y1");
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float z1_x2 = reader.GetFloat("zone1_boundingbox_x2");
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float z1_y2 = reader.GetFloat("zone1_boundingbox_y2");
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float z2_x1 = reader.GetFloat("zone2_boundingbox_x1");
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float z2_y1 = reader.GetFloat("zone2_boundingbox_y1");
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float z2_x2 = reader.GetFloat("zone2_boundingbox_x2");
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float z2_y2 = reader.GetFloat("zone2_boundingbox_y2");
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float m_x1 = reader.GetFloat("merge_boundingbox_x1");
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float m_y1 = reader.GetFloat("merge_boundingbox_y1");
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float m_x2 = reader.GetFloat("merge_boundingbox_x2");
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float m_y2 = reader.GetFloat("merge_boundingbox_y2");
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if (!seamlessBoundryList.ContainsKey(regionId))
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seamlessBoundryList.Add(regionId, new List<SeamlessBoundry>());
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seamlessBoundryList[regionId].Add(new SeamlessBoundry(regionId, zoneId1, zoneId2, z1_x1, z1_y1, z1_x2, z1_y2, z2_x1, z2_y1, z2_x2, z2_y2, m_x1, m_y1, m_x2, m_y2));
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count++;
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}
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}
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}
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catch (MySqlException e)
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{ Console.WriteLine(e); }
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finally
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{
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conn.Dispose();
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}
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}
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Program.Log.Info(String.Format("Loaded {0} region seamless boundries.", count));
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}
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public void LoadActorClasses()
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{
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int count = 0;
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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try
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{
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conn.Open();
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string query = @"
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SELECT
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gamedata_actor_class.id,
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classPath,
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displayNameId,
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propertyFlags,
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eventConditions,
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pushCommand,
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pushCommandSub,
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pushCommandPriority
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FROM gamedata_actor_class
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LEFT JOIN gamedata_actor_pushcommand
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ON gamedata_actor_class.id = gamedata_actor_pushcommand.id
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WHERE classPath <> ''
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";
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MySqlCommand cmd = new MySqlCommand(query, conn);
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using (MySqlDataReader reader = cmd.ExecuteReader())
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{
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while (reader.Read())
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{
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uint id = reader.GetUInt32("id");
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string classPath = reader.GetString("classPath");
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uint nameId = reader.GetUInt32("displayNameId");
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string eventConditions = null;
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uint propertyFlags = reader.GetUInt32("propertyFlags");
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if (!reader.IsDBNull(4))
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eventConditions = reader.GetString("eventConditions");
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else
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eventConditions = "{}";
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ushort pushCommand = 0;
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ushort pushCommandSub = 0;
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byte pushCommandPriority = 0;
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if (!reader.IsDBNull(reader.GetOrdinal("pushCommand")))
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{
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pushCommand = reader.GetUInt16("pushCommand");
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pushCommandSub = reader.GetUInt16("pushCommandSub");
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pushCommandPriority = reader.GetByte("pushCommandPriority");
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}
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ActorClass actorClass = new ActorClass(id, classPath, nameId, propertyFlags, eventConditions, pushCommand, pushCommandSub, pushCommandPriority);
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actorClasses.Add(id, actorClass);
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count++;
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}
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}
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}
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catch (MySqlException e)
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{ Console.WriteLine(e); }
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finally
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{
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conn.Dispose();
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}
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}
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Program.Log.Info(String.Format("Loaded {0} actor classes.", count));
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}
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public void LoadSpawnLocations()
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{
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int count = 0;
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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try
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{
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conn.Open();
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string query = @"
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SELECT
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actorClassId,
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uniqueId,
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zoneId,
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privateAreaName,
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privateAreaLevel,
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positionX,
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positionY,
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positionZ,
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rotation,
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actorState,
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animationId,
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customDisplayName
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FROM server_spawn_locations
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";
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MySqlCommand cmd = new MySqlCommand(query, conn);
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using (MySqlDataReader reader = cmd.ExecuteReader())
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{
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while (reader.Read())
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{
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uint zoneId = reader.GetUInt32("zoneId");
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uint classId = reader.GetUInt32("actorClassId");
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if (!actorClasses.ContainsKey(classId))
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continue;
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if (!zoneList.ContainsKey(zoneId))
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continue;
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Zone zone = zoneList[zoneId];
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if (zone == null)
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continue;
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string customName = null;
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if (!reader.IsDBNull(11))
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customName = reader.GetString("customDisplayName");
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string uniqueId = reader.GetString("uniqueId");
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string privAreaName = reader.GetString("privateAreaName");
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uint privAreaLevel = reader.GetUInt32("privateAreaLevel");
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float x = reader.GetFloat("positionX");
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float y = reader.GetFloat("positionY");
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float z = reader.GetFloat("positionZ");
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float rot = reader.GetFloat("rotation");
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ushort state = reader.GetUInt16("actorState");
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uint animId = reader.GetUInt32("animationId");
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SpawnLocation spawn = new SpawnLocation(classId, uniqueId, zoneId, privAreaName, privAreaLevel, x, y, z, rot, state, animId);
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zone.AddSpawnLocation(spawn);
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count++;
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}
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}
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}
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catch (MySqlException e)
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{ Console.WriteLine(e); }
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finally
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{
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conn.Dispose();
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}
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}
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Program.Log.Info(String.Format("Loaded {0} spawn(s).", count));
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}
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public void LoadBattleNpcs()
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{
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LoadBattleNpcModifiers("server_battlenpc_genus_mods", "genusId", battleNpcGenusMods);
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LoadBattleNpcModifiers("server_battlenpc_pool_mods", "poolId", battleNpcPoolMods);
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LoadBattleNpcModifiers("server_battlenpc_spawn_mods", "bnpcId", battleNpcSpawnMods);
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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try
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{
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conn.Open();
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var query = @"
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SELECT bsl.bnpcId, bsl.groupId, bsl.positionX, bsl.positionY, bsl.positionZ, bsl.rotation,
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bgr.groupId, bgr.poolId, bgr.scriptName, bgr.minLevel, bgr.maxLevel, bgr.respawnTime, bgr.hp, bgr.mp,
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bgr.dropListId, bgr.allegiance, bgr.spawnType, bgr.animationId, bgr.actorState, bgr.privateAreaName, bgr.privateAreaLevel, bgr.zoneId,
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bpo.poolId, bpo.genusId, bpo.actorClassId, bpo.currentJob, bpo.combatSkill, bpo.combatDelay, bpo.combatDmgMult, bpo.aggroType,
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bpo.immunity, bpo.linkType, bpo.skillListId, bpo.spellListId,
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bge.genusId, bge.modelSize, bge.speed, bge.kindredId, bge.detection, bge.hpp, bge.mpp, bge.tpp, bge.str, bge.vit, bge.dex,
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bge.int, bge.mnd, bge.pie, bge.att, bge.acc, bge.def, bge.eva, bge.slash, bge.pierce, bge.h2h, bge.blunt,
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bge.fire, bge.ice, bge.wind, bge.lightning, bge.earth, bge.water, bge.element
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FROM server_battlenpc_spawn_locations bsl
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INNER JOIN server_battlenpc_groups bgr ON bsl.groupId = bgr.groupId
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INNER JOIN server_battlenpc_pools bpo ON bgr.poolId = bpo.poolId
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INNER JOIN server_battlenpc_genus bge ON bpo.genusId = bge.genusId
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WHERE bgr.zoneId = @zoneId GROUP BY bsl.bnpcId;
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";
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var count = 0;
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foreach (var zonePair in zoneList)
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{
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Area zone = zonePair.Value;
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|
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MySqlCommand cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@zoneId", zonePair.Key);
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using (MySqlDataReader reader = cmd.ExecuteReader())
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{
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while (reader.Read())
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{
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int actorId = zone.GetActorCount() + 1;
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|
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// todo: add to private areas, set up immunity, mob linking,
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// - load skill/spell/drop lists, set detection icon, load pool/family/group mods
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|
|
var battleNpc = new BattleNpc(actorId, Server.GetWorldManager().GetActorClass(reader.GetUInt32("actorClassId")),
|
|
reader.GetString("scriptName"), zone, reader.GetFloat("positionX"), reader.GetFloat("positionY"), reader.GetFloat("positionZ"), reader.GetFloat("rotation"),
|
|
reader.GetUInt16("actorState"), reader.GetUInt32("animationId"), "");
|
|
|
|
battleNpc.SetBattleNpcId(reader.GetUInt32("bnpcId"));
|
|
|
|
battleNpc.poolId = reader.GetUInt32("poolId");
|
|
battleNpc.genusId = reader.GetUInt32("genusId");
|
|
battleNpcPoolMods.TryGetValue(battleNpc.poolId, out battleNpc.poolMods);
|
|
battleNpcGenusMods.TryGetValue(battleNpc.genusId, out battleNpc.genusMods);
|
|
battleNpcSpawnMods.TryGetValue(battleNpc.GetBattleNpcId(), out battleNpc.spawnMods);
|
|
|
|
battleNpc.SetMod((uint)Modifier.Speed, reader.GetByte("speed"));
|
|
battleNpc.neutral = reader.GetByte("aggroType") == 0;
|
|
|
|
battleNpc.SetDetectionType(reader.GetUInt32("detection"));
|
|
battleNpc.kindredType = (KindredType)reader.GetUInt32("kindredId");
|
|
battleNpc.npcSpawnType = (NpcSpawnType)reader.GetUInt32("spawnType");
|
|
|
|
battleNpc.charaWork.parameterSave.state_mainSkill[0] = reader.GetByte("currentJob");
|
|
battleNpc.charaWork.parameterSave.state_mainSkillLevel = (short)Program.Random.Next(reader.GetByte("minLevel"), reader.GetByte("maxLevel"));
|
|
|
|
battleNpc.allegiance = (CharacterTargetingAllegiance)reader.GetByte("allegiance");
|
|
|
|
// todo: setup private areas and other crap and
|
|
// set up rest of stat resists
|
|
battleNpc.SetMod((uint)Modifier.Hp, reader.GetUInt32("hp"));
|
|
battleNpc.SetMod((uint)Modifier.HpPercent, reader.GetUInt32("hpp"));
|
|
battleNpc.SetMod((uint)Modifier.Mp, reader.GetUInt32("mp"));
|
|
battleNpc.SetMod((uint)Modifier.MpPercent, reader.GetUInt32("mpp"));
|
|
battleNpc.SetMod((uint)Modifier.TpPercent, reader.GetUInt32("tpp"));
|
|
|
|
battleNpc.SetMod((uint)Modifier.Strength, reader.GetUInt32("str"));
|
|
battleNpc.SetMod((uint)Modifier.Vitality, reader.GetUInt32("vit"));
|
|
battleNpc.SetMod((uint)Modifier.Dexterity, reader.GetUInt32("dex"));
|
|
battleNpc.SetMod((uint)Modifier.Intelligence, reader.GetUInt32("int"));
|
|
battleNpc.SetMod((uint)Modifier.Mind, reader.GetUInt32("mnd"));
|
|
battleNpc.SetMod((uint)Modifier.Piety, reader.GetUInt32("pie"));
|
|
battleNpc.SetMod((uint)Modifier.Attack, reader.GetUInt32("att"));
|
|
battleNpc.SetMod((uint)Modifier.Accuracy, reader.GetUInt32("acc"));
|
|
battleNpc.SetMod((uint)Modifier.Defense, reader.GetUInt32("def"));
|
|
battleNpc.SetMod((uint)Modifier.Evasion, reader.GetUInt32("eva"));
|
|
|
|
battleNpc.dropListId = reader.GetUInt32("dropListId");
|
|
battleNpc.spellListId = reader.GetUInt32("spellListId");
|
|
battleNpc.skillListId = reader.GetUInt32("skillListId");
|
|
|
|
//battleNpc.SetMod((uint)Modifier.ResistFire, )
|
|
|
|
// todo: this is dumb
|
|
if (battleNpc.npcSpawnType == NpcSpawnType.Normal)
|
|
{
|
|
zone.AddActorToZone(battleNpc);
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
Program.Log.Info("Loaded {0} monsters.", count);
|
|
}
|
|
catch (MySqlException e)
|
|
{
|
|
Program.Log.Error(e.ToString());
|
|
}
|
|
finally
|
|
{
|
|
conn.Dispose();
|
|
}
|
|
}
|
|
}
|
|
|
|
public void SpawnAllActors()
|
|
{
|
|
Program.Log.Info("Spawning actors...");
|
|
foreach (Zone z in zoneList.Values)
|
|
z.SpawnAllActors(true);
|
|
}
|
|
|
|
public BattleNpc SpawnBattleNpcById(uint id, Area area = null)
|
|
{
|
|
BattleNpc bnpc = null;
|
|
// todo: this is stupid duplicate code and really needs to die, think of a better way later
|
|
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
|
|
{
|
|
try
|
|
{
|
|
conn.Open();
|
|
var query = @"
|
|
SELECT bsl.bnpcId, bsl.groupId, bsl.positionX, bsl.positionY, bsl.positionZ, bsl.rotation,
|
|
bgr.groupId, bgr.poolId, bgr.scriptName, bgr.minLevel, bgr.maxLevel, bgr.respawnTime, bgr.hp, bgr.mp,
|
|
bgr.dropListId, bgr.allegiance, bgr.spawnType, bgr.animationId, bgr.actorState, bgr.privateAreaName, bgr.privateAreaLevel, bgr.zoneId,
|
|
bpo.poolId, bpo.genusId, bpo.actorClassId, bpo.currentJob, bpo.combatSkill, bpo.combatDelay, bpo.combatDmgMult, bpo.aggroType,
|
|
bpo.immunity, bpo.linkType, bpo.skillListId, bpo.spellListId,
|
|
bge.genusId, bge.modelSize, bge.speed, bge.kindredId, bge.detection, bge.hpp, bge.mpp, bge.tpp, bge.str, bge.vit, bge.dex,
|
|
bge.int, bge.mnd, bge.pie, bge.att, bge.acc, bge.def, bge.eva, bge.slash, bge.pierce, bge.h2h, bge.blunt,
|
|
bge.fire, bge.ice, bge.wind, bge.lightning, bge.earth, bge.water, bge.element
|
|
FROM server_battlenpc_spawn_locations bsl
|
|
INNER JOIN server_battlenpc_groups bgr ON bsl.groupId = bgr.groupId
|
|
INNER JOIN server_battlenpc_pools bpo ON bgr.poolId = bpo.poolId
|
|
INNER JOIN server_battlenpc_genus bge ON bpo.genusId = bge.genusId
|
|
WHERE bsl.bnpcId = @bnpcId GROUP BY bsl.bnpcId;
|
|
";
|
|
|
|
var count = 0;
|
|
|
|
MySqlCommand cmd = new MySqlCommand(query, conn);
|
|
cmd.Parameters.AddWithValue("@bnpcId", id);
|
|
|
|
using (MySqlDataReader reader = cmd.ExecuteReader())
|
|
{
|
|
while (reader.Read())
|
|
{
|
|
area = area ?? Server.GetWorldManager().GetZone(reader.GetUInt16("zoneId"));
|
|
int actorId = area.GetActorCount() + 1;
|
|
bnpc = area.GetBattleNpcById(id);
|
|
|
|
if (bnpc != null)
|
|
{
|
|
bnpc.ForceRespawn();
|
|
break;
|
|
}
|
|
|
|
// todo: add to private areas, set up immunity, mob linking,
|
|
// - load skill/spell/drop lists, set detection icon, load pool/family/group mods
|
|
var allegiance = (CharacterTargetingAllegiance)reader.GetByte("allegiance");
|
|
BattleNpc battleNpc = null;
|
|
|
|
if (allegiance == CharacterTargetingAllegiance.Player)
|
|
battleNpc = new Ally(actorId, Server.GetWorldManager().GetActorClass(reader.GetUInt32("actorClassId")),
|
|
reader.GetString("scriptName"), area, reader.GetFloat("positionX"), reader.GetFloat("positionY"), reader.GetFloat("positionZ"), reader.GetFloat("rotation"),
|
|
reader.GetUInt16("actorState"), reader.GetUInt32("animationId"), "");
|
|
else
|
|
battleNpc = new BattleNpc(actorId, Server.GetWorldManager().GetActorClass(reader.GetUInt32("actorClassId")),
|
|
reader.GetString("scriptName"), area, reader.GetFloat("positionX"), reader.GetFloat("positionY"), reader.GetFloat("positionZ"), reader.GetFloat("rotation"),
|
|
reader.GetUInt16("actorState"), reader.GetUInt32("animationId"), "");
|
|
|
|
battleNpc.SetBattleNpcId(reader.GetUInt32("bnpcId"));
|
|
battleNpc.SetMod((uint)Modifier.Speed, reader.GetByte("speed"));
|
|
battleNpc.neutral = reader.GetByte("aggroType") == 0;
|
|
|
|
// set mob mods
|
|
battleNpc.poolId = reader.GetUInt32("poolId");
|
|
battleNpc.genusId = reader.GetUInt32("genusId");
|
|
battleNpcPoolMods.TryGetValue(battleNpc.poolId, out battleNpc.poolMods);
|
|
battleNpcGenusMods.TryGetValue(battleNpc.genusId, out battleNpc.genusMods);
|
|
battleNpcSpawnMods.TryGetValue(battleNpc.GetBattleNpcId(), out battleNpc.spawnMods);
|
|
|
|
battleNpc.SetDetectionType(reader.GetUInt32("detection"));
|
|
battleNpc.kindredType = (KindredType)reader.GetUInt32("kindredId");
|
|
battleNpc.npcSpawnType = (NpcSpawnType)reader.GetUInt32("spawnType");
|
|
|
|
battleNpc.charaWork.parameterSave.state_mainSkill[0] = reader.GetByte("currentJob");
|
|
battleNpc.charaWork.parameterSave.state_mainSkillLevel = (short)Program.Random.Next(reader.GetByte("minLevel"), reader.GetByte("maxLevel"));
|
|
|
|
battleNpc.allegiance = (CharacterTargetingAllegiance)reader.GetByte("allegiance");
|
|
|
|
// todo: setup private areas and other crap and
|
|
// set up rest of stat resists
|
|
battleNpc.SetMod((uint)Modifier.Hp, reader.GetUInt32("hp"));
|
|
battleNpc.SetMod((uint)Modifier.HpPercent, reader.GetUInt32("hpp"));
|
|
battleNpc.SetMod((uint)Modifier.Mp, reader.GetUInt32("mp"));
|
|
battleNpc.SetMod((uint)Modifier.MpPercent, reader.GetUInt32("mpp"));
|
|
battleNpc.SetMod((uint)Modifier.TpPercent, reader.GetUInt32("tpp"));
|
|
|
|
battleNpc.SetMod((uint)Modifier.Strength, reader.GetUInt32("str"));
|
|
battleNpc.SetMod((uint)Modifier.Vitality, reader.GetUInt32("vit"));
|
|
battleNpc.SetMod((uint)Modifier.Dexterity, reader.GetUInt32("dex"));
|
|
battleNpc.SetMod((uint)Modifier.Intelligence, reader.GetUInt32("int"));
|
|
battleNpc.SetMod((uint)Modifier.Mind, reader.GetUInt32("mnd"));
|
|
battleNpc.SetMod((uint)Modifier.Piety, reader.GetUInt32("pie"));
|
|
battleNpc.SetMod((uint)Modifier.Attack, reader.GetUInt32("att"));
|
|
battleNpc.SetMod((uint)Modifier.Accuracy, reader.GetUInt32("acc"));
|
|
battleNpc.SetMod((uint)Modifier.Defense, reader.GetUInt32("def"));
|
|
battleNpc.SetMod((uint)Modifier.Evasion, reader.GetUInt32("eva"));
|
|
|
|
if (battleNpc.poolMods != null)
|
|
{
|
|
foreach (var a in battleNpc.poolMods.mobModList)
|
|
{
|
|
battleNpc.SetMobMod(a.Value.id, (long)(a.Value.value));
|
|
}
|
|
foreach (var a in battleNpc.poolMods.modList)
|
|
{
|
|
battleNpc.SetMod(a.Key, (long)(a.Value.value));
|
|
}
|
|
}
|
|
|
|
if (battleNpc.genusMods != null)
|
|
{
|
|
foreach (var a in battleNpc.genusMods.mobModList)
|
|
{
|
|
battleNpc.SetMobMod(a.Key, (long)(a.Value.value));
|
|
}
|
|
foreach (var a in battleNpc.genusMods.modList)
|
|
{
|
|
battleNpc.SetMod(a.Key, (long)(a.Value.value));
|
|
}
|
|
}
|
|
|
|
if(battleNpc.spawnMods != null)
|
|
{
|
|
foreach (var a in battleNpc.spawnMods.mobModList)
|
|
{
|
|
battleNpc.SetMobMod(a.Key, (long)(a.Value.value));
|
|
}
|
|
|
|
foreach (var a in battleNpc.spawnMods.modList)
|
|
{
|
|
battleNpc.SetMod(a.Key, (long)(a.Value.value));
|
|
}
|
|
}
|
|
|
|
battleNpc.dropListId = reader.GetUInt32("dropListId");
|
|
battleNpc.spellListId = reader.GetUInt32("spellListId");
|
|
battleNpc.skillListId = reader.GetUInt32("skillListId");
|
|
battleNpc.SetBattleNpcId(reader.GetUInt32("bnpcId"));
|
|
battleNpc.SetRespawnTime(reader.GetUInt32("respawnTime"));
|
|
battleNpc.CalculateBaseStats();
|
|
battleNpc.RecalculateStats();
|
|
//battleNpc.SetMod((uint)Modifier.ResistFire, )
|
|
bnpc = battleNpc;
|
|
area.AddActorToZone(battleNpc);
|
|
count++;
|
|
}
|
|
}
|
|
Program.Log.Info("WorldManager.SpawnBattleNpcById spawned BattleNpc {0}.", id);
|
|
}
|
|
catch (MySqlException e)
|
|
{
|
|
Program.Log.Error(e.ToString());
|
|
}
|
|
finally
|
|
{
|
|
conn.Dispose();
|
|
}
|
|
}
|
|
return bnpc;
|
|
}
|
|
|
|
public void LoadBattleNpcModifiers(string tableName, string primaryKey, Dictionary<uint, ModifierList> list)
|
|
{
|
|
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
|
|
{
|
|
try
|
|
{
|
|
conn.Open();
|
|
var query = $"SELECT {primaryKey}, modId, modVal, isMobMod FROM {tableName}";
|
|
|
|
MySqlCommand cmd = new MySqlCommand(query, conn);
|
|
|
|
using (MySqlDataReader reader = cmd.ExecuteReader())
|
|
{
|
|
while (reader.Read())
|
|
{
|
|
var id = reader.GetUInt32(primaryKey);
|
|
ModifierList modList = list.TryGetValue(id, out modList) ? modList : new ModifierList(id);
|
|
modList.SetModifier(reader.GetUInt16("modId"), reader.GetInt64("modVal"), reader.GetBoolean("isMobMod"));
|
|
list[id] = modList;
|
|
}
|
|
}
|
|
}
|
|
catch (MySqlException e)
|
|
{
|
|
Program.Log.Error(e.ToString());
|
|
}
|
|
finally
|
|
{
|
|
conn.Dispose();
|
|
}
|
|
}
|
|
}
|
|
|
|
//Moves the actor to the new zone if exists. No packets are sent nor position changed. Merged zone is removed.
|
|
public void DoSeamlessZoneChange(Player player, uint destinationZoneId)
|
|
{
|
|
Area oldZone;
|
|
|
|
if (player.zone != null)
|
|
{
|
|
oldZone = player.zone;
|
|
oldZone.RemoveActorFromZone(player);
|
|
}
|
|
|
|
//Add player to new zone and update
|
|
Zone newZone = GetZone(destinationZoneId);
|
|
|
|
//This server does not contain that zoneId
|
|
if (newZone == null)
|
|
return;
|
|
|
|
newZone.AddActorToZone(player);
|
|
|
|
player.zone = newZone;
|
|
player.zoneId = destinationZoneId;
|
|
|
|
player.zone2 = null;
|
|
player.zoneId2 = 0;
|
|
|
|
player.SendSeamlessZoneInPackets();
|
|
|
|
player.SendMessage(0x20, "", "Doing Seamless Zone Change");
|
|
|
|
LuaEngine.GetInstance().CallLuaFunction(player, newZone, "onZoneIn", true);
|
|
}
|
|
|
|
//Adds a second zone to pull actors from. Used for an improved seamless zone change.
|
|
public void MergeZones(Player player, uint mergedZoneId)
|
|
{
|
|
//Add player to new zone and update
|
|
Zone mergedZone = GetZone(mergedZoneId);
|
|
|
|
//This server does not contain that zoneId
|
|
if (mergedZone == null)
|
|
return;
|
|
|
|
mergedZone.AddActorToZone(player);
|
|
|
|
player.zone2 = mergedZone;
|
|
player.zoneId2 = mergedZone.actorId;
|
|
|
|
player.SendMessage(0x20, "", "Merging Zones");
|
|
|
|
LuaEngine.GetInstance().CallLuaFunction(player, mergedZone, "onZoneIn", true);
|
|
}
|
|
|
|
//Checks all seamless bounding boxes in region to see if player needs to merge or zonechange
|
|
public void SeamlessCheck(Player player)
|
|
{
|
|
//Check if you are in a seamless bounding box
|
|
//WorldMaster.DoSeamlessCheck(this) -- Return
|
|
|
|
/*
|
|
* Find what bounding box in region I am in
|
|
* ->If none, ignore
|
|
* ->If zone box && is my zone, ignore
|
|
* ->If zone box && is not my zone, DoSeamlessZoneChange
|
|
* ->If merge box, MergeZones
|
|
*/
|
|
|
|
if (player.zone == null)
|
|
return;
|
|
|
|
uint regionId = player.zone.regionId;
|
|
|
|
if (!seamlessBoundryList.ContainsKey(regionId))
|
|
return;
|
|
|
|
foreach (SeamlessBoundry bounds in seamlessBoundryList[regionId])
|
|
{
|
|
if (CheckPosInBounds(player.positionX, player.positionZ, bounds.zone1_x1, bounds.zone1_y1, bounds.zone1_x2, bounds.zone1_y2))
|
|
{
|
|
if (player.zoneId == bounds.zoneId1 && player.zoneId2 == 0)
|
|
return;
|
|
|
|
DoSeamlessZoneChange(player, bounds.zoneId1);
|
|
}
|
|
else if (CheckPosInBounds(player.positionX, player.positionZ, bounds.zone2_x1, bounds.zone2_y1, bounds.zone2_x2, bounds.zone2_y2))
|
|
{
|
|
if (player.zoneId == bounds.zoneId2 && player.zoneId2 == 0)
|
|
return;
|
|
|
|
DoSeamlessZoneChange(player, bounds.zoneId2);
|
|
}
|
|
else if (CheckPosInBounds(player.positionX, player.positionZ, bounds.merge_x1, bounds.merge_y1, bounds.merge_x2, bounds.merge_y2))
|
|
{
|
|
uint merged;
|
|
if (player.zoneId == bounds.zoneId1)
|
|
merged = bounds.zoneId2;
|
|
else
|
|
merged = bounds.zoneId1;
|
|
|
|
//Already merged
|
|
if (player.zoneId2 == merged)
|
|
return;
|
|
|
|
MergeZones(player, merged);
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool CheckPosInBounds(float x, float y, float x1, float y1, float x2, float y2)
|
|
{
|
|
bool xIsGood = false;
|
|
bool yIsGood = false;
|
|
|
|
if ((x1 < x && x < x2) || (x1 > x && x > x2))
|
|
xIsGood = true;
|
|
|
|
if ((y1 < y && y < y2) || (y1 > y && y > y2))
|
|
yIsGood = true;
|
|
|
|
return xIsGood && yIsGood;
|
|
}
|
|
|
|
//Moves actor to new zone, and sends packets to spawn at the given zone entrance
|
|
public void DoZoneChange(Player player, uint zoneEntrance)
|
|
{
|
|
if (!zoneEntranceList.ContainsKey(zoneEntrance))
|
|
{
|
|
Program.Log.Error("Given zone entrance was not found: " + zoneEntrance);
|
|
return;
|
|
}
|
|
|
|
ZoneEntrance ze = zoneEntranceList[zoneEntrance];
|
|
DoZoneChange(player, ze.zoneId, ze.privateAreaName, ze.privateAreaType, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
|
|
}
|
|
|
|
//Moves actor to new zone, and sends packets to spawn at the given coords.
|
|
public void DoZoneChange(Player player, uint destinationZoneId, string destinationPrivateArea, int destinationPrivateAreaType, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
|
|
{
|
|
//Add player to new zone and update
|
|
Area newArea;
|
|
|
|
if (destinationPrivateArea == null)
|
|
newArea = GetZone(destinationZoneId);
|
|
else //Add check for -1 if it is a instance
|
|
newArea = GetZone(destinationZoneId).GetPrivateArea(destinationPrivateArea, (uint)destinationPrivateAreaType);
|
|
|
|
//This server does not contain that zoneId
|
|
if (newArea == null)
|
|
{
|
|
Program.Log.Debug("Request to change to zone not on this server by: {0}.", player.customDisplayName);
|
|
RequestWorldServerZoneChange(player, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation);
|
|
return;
|
|
}
|
|
|
|
player.playerSession.LockUpdates(true);
|
|
|
|
Area oldZone = player.zone;
|
|
//Remove player from currentZone if transfer else it's login
|
|
if (player.zone != null)
|
|
{
|
|
oldZone.RemoveActorFromZone(player);
|
|
}
|
|
newArea.AddActorToZone(player);
|
|
|
|
//Update player actor's properties
|
|
player.zoneId = newArea is PrivateArea ? ((PrivateArea)newArea).GetParentZone().actorId : newArea.actorId;
|
|
|
|
player.privateArea = newArea is PrivateArea ? ((PrivateArea)newArea).GetPrivateAreaName() : null;
|
|
player.privateAreaType = newArea is PrivateArea ? ((PrivateArea)newArea).GetPrivateAreaType() : 0;
|
|
player.zone = newArea;
|
|
player.positionX = spawnX;
|
|
player.positionY = spawnY;
|
|
player.positionZ = spawnZ;
|
|
player.rotation = spawnRotation;
|
|
|
|
//Delete any GL directors
|
|
GuildleveDirector glDirector = player.GetGuildleveDirector();
|
|
if (glDirector != null)
|
|
player.RemoveDirector(glDirector);
|
|
|
|
//Delete content if have
|
|
if (player.currentContentGroup != null)
|
|
{
|
|
player.currentContentGroup.RemoveMember(player.actorId);
|
|
player.SetCurrentContentGroup(null);
|
|
|
|
if (oldZone is PrivateAreaContent)
|
|
((PrivateAreaContent)oldZone).CheckDestroy();
|
|
}
|
|
|
|
//Send packets
|
|
player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId));
|
|
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x2));
|
|
player.SendZoneInPackets(this, spawnType);
|
|
player.playerSession.ClearInstance();
|
|
player.SendInstanceUpdate();
|
|
|
|
player.playerSession.LockUpdates(false);
|
|
|
|
//Send "You have entered an instance" if it's a Private Area
|
|
if (newArea is PrivateArea)
|
|
player.SendGameMessage(GetActor(), 34108, 0x20);
|
|
|
|
LuaEngine.GetInstance().CallLuaFunction(player, newArea, "onZoneIn", true);
|
|
}
|
|
|
|
//Moves actor within zone to spawn position
|
|
public void DoPlayerMoveInZone(Player player, uint zoneEntrance)
|
|
{
|
|
if (!zoneEntranceList.ContainsKey(zoneEntrance))
|
|
{
|
|
Program.Log.Error("Given zone entrance was not found: " + zoneEntrance);
|
|
return;
|
|
}
|
|
|
|
ZoneEntrance ze = zoneEntranceList[zoneEntrance];
|
|
|
|
if (ze.zoneId != player.zoneId)
|
|
return;
|
|
|
|
DoPlayerMoveInZone(player, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation, ze.spawnType);
|
|
}
|
|
|
|
//Moves actor within the zone
|
|
public void DoPlayerMoveInZone(Player player, float spawnX, float spawnY, float spawnZ, float spawnRotation, byte spawnType = 0xF)
|
|
{
|
|
//Remove player from currentZone if transfer else it's login
|
|
if (player.zone != null)
|
|
{
|
|
player.playerSession.LockUpdates(true);
|
|
player.zone.RemoveActorFromZone(player);
|
|
player.zone.AddActorToZone(player);
|
|
|
|
//Update player actor's properties;
|
|
player.positionX = spawnX;
|
|
player.positionY = spawnY;
|
|
player.positionZ = spawnZ;
|
|
player.rotation = spawnRotation;
|
|
|
|
//Send packets
|
|
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10));
|
|
player.playerSession.QueuePacket(player.CreateSpawnTeleportPacket(spawnType));
|
|
|
|
player.playerSession.LockUpdates(false);
|
|
player.SendInstanceUpdate();
|
|
}
|
|
}
|
|
|
|
//Moves actor to new zone, and sends packets to spawn at the given coords.
|
|
public void DoZoneChangeContent(Player player, PrivateAreaContent contentArea, float spawnX, float spawnY, float spawnZ, float spawnRotation, ushort spawnType = SetActorPositionPacket.SPAWNTYPE_WARP_DUTY)
|
|
{
|
|
//Content area was null
|
|
if (contentArea == null)
|
|
{
|
|
Program.Log.Debug("Request to change to content area not on this server by: {0}.", player.customDisplayName);
|
|
return;
|
|
}
|
|
|
|
player.playerSession.LockUpdates(true);
|
|
|
|
Area oldZone = player.zone;
|
|
//Remove player from currentZone if transfer else it's login
|
|
if (player.zone != null)
|
|
{
|
|
oldZone.RemoveActorFromZone(player);
|
|
}
|
|
|
|
contentArea.AddActorToZone(player);
|
|
|
|
//Update player actor's properties
|
|
player.zoneId = contentArea.GetParentZone().actorId;
|
|
|
|
player.privateArea = contentArea.GetPrivateAreaName();
|
|
player.privateAreaType = contentArea.GetPrivateAreaType();
|
|
player.zone = contentArea;
|
|
player.positionX = spawnX;
|
|
player.positionY = spawnY;
|
|
player.positionZ = spawnZ;
|
|
player.rotation = spawnRotation;
|
|
|
|
//Send "You have entered an instance" if it's a Private Area
|
|
player.SendGameMessage(GetActor(), 34108, 0x20);
|
|
|
|
//Send packets
|
|
player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId));
|
|
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10));
|
|
player.SendZoneInPackets(this, spawnType);
|
|
player.playerSession.ClearInstance();
|
|
player.SendInstanceUpdate();
|
|
|
|
player.playerSession.LockUpdates(false);
|
|
|
|
|
|
|
|
LuaEngine.GetInstance().CallLuaFunction(player, contentArea, "onZoneIn", true);
|
|
}
|
|
|
|
//Session started, zone into world
|
|
public void DoZoneIn(Player player, bool isLogin, ushort spawnType)
|
|
{
|
|
//Add player to new zone and update
|
|
Area playerArea;
|
|
if (player.privateArea != null)
|
|
playerArea = GetPrivateArea(player.zoneId, player.privateArea, player.privateAreaType);
|
|
else
|
|
playerArea = GetZone(player.zoneId);
|
|
|
|
//This server does not contain that zoneId
|
|
if (playerArea == null)
|
|
return;
|
|
|
|
//Set the current zone and add player
|
|
player.zone = playerArea;
|
|
|
|
playerArea.AddActorToZone(player);
|
|
|
|
//Send packets
|
|
if (!isLogin)
|
|
{
|
|
player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId));
|
|
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x2));
|
|
//player.SendZoneInPackets(this, spawnType);
|
|
}
|
|
|
|
player.SendZoneInPackets(this, spawnType);
|
|
|
|
player.destinationZone = 0;
|
|
player.destinationSpawnType = 0;
|
|
Database.SavePlayerPosition(player);
|
|
|
|
player.playerSession.LockUpdates(false);
|
|
|
|
LuaEngine.GetInstance().CallLuaFunction(player, playerArea, "onZoneIn", true);
|
|
}
|
|
|
|
public void ReloadZone(uint zoneId)
|
|
{
|
|
lock (zoneList)
|
|
{
|
|
if (!zoneList.ContainsKey(zoneId))
|
|
return;
|
|
|
|
Zone zone = zoneList[zoneId];
|
|
//zone.clear();
|
|
//LoadNPCs(zone.actorId);
|
|
}
|
|
}
|
|
|
|
public ContentGroup CreateContentGroup(Director director, params Actor[] actors)
|
|
{
|
|
if (director == null)
|
|
return null;
|
|
|
|
lock (groupLock)
|
|
{
|
|
uint[] initialMembers = null;
|
|
|
|
if (actors != null)
|
|
{
|
|
initialMembers = new uint[actors.Length];
|
|
for (int i = 0; i < actors.Length; i++)
|
|
initialMembers[i] = actors[i].actorId;
|
|
}
|
|
|
|
groupIndexId = groupIndexId | 0x3000000000000000;
|
|
|
|
ContentGroup contentGroup = new ContentGroup(groupIndexId, director, initialMembers);
|
|
mContentGroups.Add(groupIndexId, contentGroup);
|
|
groupIndexId++;
|
|
if (initialMembers != null && initialMembers.Length != 0)
|
|
contentGroup.SendAll();
|
|
|
|
return contentGroup;
|
|
}
|
|
}
|
|
|
|
public ContentGroup CreateContentGroup(Director director, List<Actor> actors)
|
|
{
|
|
if (director == null)
|
|
return null;
|
|
|
|
lock (groupLock)
|
|
{
|
|
uint[] initialMembers = null;
|
|
|
|
if (actors != null)
|
|
{
|
|
initialMembers = new uint[actors.Count];
|
|
for (int i = 0; i < actors.Count; i++)
|
|
initialMembers[i] = actors[i].actorId;
|
|
}
|
|
|
|
groupIndexId = groupIndexId | 0x3000000000000000;
|
|
|
|
ContentGroup contentGroup = new ContentGroup(groupIndexId, director, initialMembers);
|
|
mContentGroups.Add(groupIndexId, contentGroup);
|
|
groupIndexId++;
|
|
if (initialMembers != null && initialMembers.Length != 0)
|
|
contentGroup.SendAll();
|
|
|
|
return contentGroup;
|
|
}
|
|
}
|
|
|
|
public ContentGroup CreateGLContentGroup(Director director, List<Actor> actors)
|
|
{
|
|
if (director == null)
|
|
return null;
|
|
|
|
lock (groupLock)
|
|
{
|
|
uint[] initialMembers = null;
|
|
|
|
if (actors != null)
|
|
{
|
|
initialMembers = new uint[actors.Count];
|
|
for (int i = 0; i < actors.Count; i++)
|
|
initialMembers[i] = actors[i].actorId;
|
|
}
|
|
|
|
groupIndexId = groupIndexId | 0x2000000000000000;
|
|
|
|
GLContentGroup contentGroup = new GLContentGroup(groupIndexId, director, initialMembers);
|
|
mContentGroups.Add(groupIndexId, contentGroup);
|
|
groupIndexId++;
|
|
if (initialMembers != null && initialMembers.Length != 0)
|
|
contentGroup.SendAll();
|
|
|
|
return contentGroup;
|
|
}
|
|
}
|
|
|
|
public void DeleteContentGroup(ulong groupId)
|
|
{
|
|
lock (groupLock)
|
|
{
|
|
if (mContentGroups.ContainsKey(groupId) && mContentGroups[groupId] is ContentGroup)
|
|
{
|
|
ContentGroup group = (ContentGroup)mContentGroups[groupId];
|
|
mContentGroups.Remove(groupId);
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool SendGroupInit(Session session, ulong groupId)
|
|
{
|
|
if (mContentGroups.ContainsKey(groupId))
|
|
{
|
|
mContentGroups[groupId].SendInitWorkValues(session);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public void RequestWorldLinkshellCreate(Player player, string name, ushort crest)
|
|
{
|
|
SubPacket packet = CreateLinkshellPacket.BuildPacket(player.playerSession, name, crest, player.actorId);
|
|
player.QueuePacket(packet);
|
|
}
|
|
|
|
public void RequestWorldLinkshellCrestModify(Player player, string name, ushort crest)
|
|
{
|
|
SubPacket packet = ModifyLinkshellPacket.BuildPacket(player.playerSession, 1, name, null, crest, 0);
|
|
player.QueuePacket(packet);
|
|
}
|
|
|
|
public void RequestWorldLinkshellDelete(Player player, string name)
|
|
{
|
|
SubPacket packet = DeleteLinkshellPacket.BuildPacket(player.playerSession, name);
|
|
player.QueuePacket(packet);
|
|
}
|
|
|
|
public void RequestWorldLinkshellRankChange(Player player, string lsname, string memberName, byte newRank)
|
|
{
|
|
SubPacket packet = LinkshellRankChangePacket.BuildPacket(player.playerSession, memberName, lsname, newRank);
|
|
player.QueuePacket(packet);
|
|
}
|
|
|
|
public void RequestWorldLinkshellInviteMember(Player player, string lsname, uint invitedActorId)
|
|
{
|
|
SubPacket packet = LinkshellInvitePacket.BuildPacket(player.playerSession, invitedActorId, lsname);
|
|
player.QueuePacket(packet);
|
|
}
|
|
|
|
public void RequestWorldLinkshellCancelInvite(Player player)
|
|
{
|
|
SubPacket packet = LinkshellInviteCancelPacket.BuildPacket(player.playerSession);
|
|
player.QueuePacket(packet);
|
|
}
|
|
|
|
public void RequestWorldLinkshellLeave(Player player, string lsname)
|
|
{
|
|
SubPacket packet = LinkshellLeavePacket.BuildPacket(player.playerSession, lsname, null, false);
|
|
player.QueuePacket(packet);
|
|
}
|
|
|
|
public void RequestWorldLinkshellKick(Player player, string lsname, string kickedName)
|
|
{
|
|
SubPacket packet = LinkshellLeavePacket.BuildPacket(player.playerSession, lsname, kickedName, true);
|
|
player.QueuePacket(packet);
|
|
}
|
|
|
|
public void RequestWorldLinkshellChangeActive(Player player, string lsname)
|
|
{
|
|
SubPacket packet = LinkshellChangePacket.BuildPacket(player.playerSession, lsname);
|
|
player.QueuePacket(packet);
|
|
}
|
|
|
|
private void RequestWorldServerZoneChange(Player player, uint destinationZoneId, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
|
|
{
|
|
ZoneConnection zc = Server.GetWorldConnection();
|
|
zc.RequestZoneChange(player.playerSession.id, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation);
|
|
}
|
|
|
|
//World server sent a party member list synch packet to the zone server. Add and update players that may be a part of it.
|
|
public void PartyMemberListRecieved(PartySyncPacket syncPacket)
|
|
{
|
|
lock (currentPlayerParties)
|
|
{
|
|
Party group;
|
|
|
|
//If no members on this server, get out or clean
|
|
if (!currentPlayerParties.ContainsKey(syncPacket.partyGroupId) && syncPacket.memberActorIds.Length == 0)
|
|
return;
|
|
else if (!currentPlayerParties.ContainsKey(syncPacket.partyGroupId) && syncPacket.memberActorIds.Length == 0)
|
|
NoMembersInParty(currentPlayerParties[syncPacket.partyGroupId]);
|
|
|
|
//Get or create group
|
|
if (!currentPlayerParties.ContainsKey(syncPacket.partyGroupId))
|
|
{
|
|
group = new Party(syncPacket.partyGroupId, syncPacket.owner);
|
|
currentPlayerParties.Add(syncPacket.partyGroupId, group);
|
|
}
|
|
else
|
|
group = currentPlayerParties[syncPacket.partyGroupId];
|
|
|
|
group.SetLeader(syncPacket.owner);
|
|
group.members = syncPacket.memberActorIds.ToList();
|
|
|
|
//Add group to everyone
|
|
for (int i = 0; i < group.members.Count; i++ )
|
|
{
|
|
uint member = group.members[i];
|
|
Session session = Server.GetServer().GetSession(member);
|
|
|
|
if (session == null)
|
|
continue;
|
|
|
|
Player player = session.GetActor();
|
|
if (player == null)
|
|
continue;
|
|
player.SetParty(group);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Player was removed from the party either due to leaving it or leaving the server. Remove if empty.
|
|
public void NoMembersInParty(Party party)
|
|
{
|
|
if (currentPlayerParties.ContainsKey(party.groupIndex))
|
|
currentPlayerParties.Remove(party.groupIndex);
|
|
}
|
|
|
|
public void CreateInvitePartyGroup(Player player, string name)
|
|
{
|
|
SubPacket invitePacket = PartyInvitePacket.BuildPacket(player.playerSession, name);
|
|
player.QueuePacket(invitePacket);
|
|
}
|
|
public void CreateInvitePartyGroup(Player player, uint actorId)
|
|
{
|
|
SubPacket invitePacket = PartyInvitePacket.BuildPacket(player.playerSession, actorId);
|
|
player.QueuePacket(invitePacket);
|
|
}
|
|
|
|
public void GroupInviteResult(Player player, uint groupType, uint result)
|
|
{
|
|
SubPacket groupInviteResultPacket = GroupInviteResultPacket.BuildPacket(player.playerSession, groupType, result);
|
|
player.QueuePacket(groupInviteResultPacket);
|
|
}
|
|
|
|
public void StartZoneThread()
|
|
{
|
|
mZoneTimer = new Timer(ZoneThreadLoop, null, 0, MILIS_LOOPTIME);
|
|
Program.Log.Info("Zone Loop has started");
|
|
}
|
|
|
|
public void ZoneThreadLoop(Object state)
|
|
{
|
|
// todo: coroutines GetActorInWorld stuff seems to be causing it to hang
|
|
// todo: spawn new thread for each zone on startup
|
|
lock (zoneList)
|
|
{
|
|
Program.Tick = DateTime.Now;
|
|
foreach (Zone zone in zoneList.Values)
|
|
{
|
|
zone.Update(Program.Tick);
|
|
}
|
|
Program.LastTick = Program.Tick;
|
|
}
|
|
}
|
|
|
|
public Player GetPCInWorld(string name)
|
|
{
|
|
if (Server.GetServer().GetSession(name) != null)
|
|
return Server.GetServer().GetSession(name).GetActor();
|
|
else
|
|
return null;
|
|
}
|
|
|
|
public Player GetPCInWorld(uint charId)
|
|
{
|
|
if (Server.GetServer().GetSession(charId) != null)
|
|
return Server.GetServer().GetSession(charId).GetActor();
|
|
else
|
|
return null;
|
|
}
|
|
|
|
public Actor GetActorInWorld(uint charId)
|
|
{
|
|
lock (zoneList)
|
|
{
|
|
foreach (Zone zone in zoneList.Values)
|
|
{
|
|
Actor a = zone.FindActorInZone(charId);
|
|
if (a != null)
|
|
return a;
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
public Actor GetActorInWorldByUniqueId(string uid)
|
|
{
|
|
lock (zoneList)
|
|
{
|
|
foreach (Zone zone in zoneList.Values)
|
|
{
|
|
Actor a = zone.FindActorInZoneByUniqueID(uid);
|
|
if (a != null)
|
|
return a;
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
public Zone GetZone(uint zoneId)
|
|
{
|
|
lock (zoneList)
|
|
{
|
|
if (!zoneList.ContainsKey(zoneId))
|
|
return null;
|
|
|
|
return zoneList[zoneId];
|
|
}
|
|
}
|
|
|
|
public PrivateArea GetPrivateArea(uint zoneId, string privateArea, uint privateAreaType)
|
|
{
|
|
lock (zoneList)
|
|
{
|
|
if (!zoneList.ContainsKey(zoneId))
|
|
return null;
|
|
|
|
return zoneList[zoneId].GetPrivateArea(privateArea, privateAreaType);
|
|
}
|
|
}
|
|
|
|
public WorldMaster GetActor()
|
|
{
|
|
return worldMaster;
|
|
}
|
|
|
|
public DebugProg GetDebugActor()
|
|
{
|
|
return debug;
|
|
}
|
|
|
|
public class ZoneEntrance
|
|
{
|
|
public uint zoneId;
|
|
public string privateAreaName;
|
|
public int privateAreaType;
|
|
public byte spawnType;
|
|
public float spawnX;
|
|
public float spawnY;
|
|
public float spawnZ;
|
|
public float spawnRotation;
|
|
|
|
public ZoneEntrance(uint zoneId, string privateAreaName, int privateAreaType, byte spawnType, float x, float y, float z, float rot)
|
|
{
|
|
this.zoneId = zoneId;
|
|
this.privateAreaName = privateAreaName;
|
|
this.privateAreaType = privateAreaType;
|
|
this.spawnType = spawnType;
|
|
this.spawnX = x;
|
|
this.spawnY = y;
|
|
this.spawnZ = z;
|
|
this.spawnRotation = rot;
|
|
}
|
|
}
|
|
|
|
public ZoneEntrance GetZoneEntrance(uint entranceId)
|
|
{
|
|
if (zoneEntranceList.ContainsKey(entranceId))
|
|
return zoneEntranceList[entranceId];
|
|
else
|
|
return null;
|
|
}
|
|
|
|
public ActorClass GetActorClass(uint id)
|
|
{
|
|
if (actorClasses.ContainsKey(id))
|
|
return actorClasses[id];
|
|
else
|
|
return null;
|
|
}
|
|
public void LoadStatusEffects()
|
|
{
|
|
statusEffectList = Database.LoadGlobalStatusEffectList();
|
|
}
|
|
|
|
public StatusEffect GetStatusEffect(uint id)
|
|
{
|
|
StatusEffect statusEffect;
|
|
|
|
return statusEffectList.TryGetValue(id, out statusEffect) ? new StatusEffect(null, statusEffect) : null;
|
|
}
|
|
|
|
public void LoadBattleCommands()
|
|
{
|
|
Database.LoadGlobalBattleCommandList(battleCommandList, battleCommandIdByLevel);
|
|
}
|
|
|
|
public void LoadBattleTraits()
|
|
{
|
|
Database.LoadGlobalBattleTraitList(battleTraitList, battleTraitIdsForClass);
|
|
}
|
|
|
|
public BattleCommand GetBattleCommand(uint id)
|
|
{
|
|
BattleCommand battleCommand;
|
|
return battleCommandList.TryGetValue((ushort)id, out battleCommand) ? battleCommand.Clone() : null;
|
|
}
|
|
|
|
public List<uint> GetBattleCommandIdByLevel(byte classId, short level)
|
|
{
|
|
List<uint> ids;
|
|
return battleCommandIdByLevel.TryGetValue(Tuple.Create(classId, level), out ids) ? ids : new List<uint>();
|
|
}
|
|
|
|
public BattleTrait GetBattleTrait(ushort id)
|
|
{
|
|
BattleTrait battleTrait;
|
|
battleTraitList.TryGetValue(id, out battleTrait);
|
|
return battleTrait;
|
|
}
|
|
|
|
public List<ushort> GetAllBattleTraitIdsForClass(byte classId)
|
|
{
|
|
List<ushort> ids;
|
|
return battleTraitIdsForClass.TryGetValue(classId, out ids) ? ids : new List<ushort>();
|
|
}
|
|
|
|
}
|
|
}
|