project-meteor-server/FFXIVClassic Map Server/actors
2017-04-09 14:01:15 -04:00
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area Realized the start event packet after a zoneIn kickevent is weird and malformed, fixed for that usecase. Fixed bug with getting PrivateArea script. Missing area scripts now don't show a message (they were optional). Finished scripting out Limsa opening battle. 2017-03-19 11:39:21 -04:00
chara Cleaned up the way a npc ls is set. Added an optimization, no changes are made if it is being set to the same value already set. Added the handler for npc linkshells when they are used. 2017-04-09 14:01:15 -04:00
command servers now log (almost) everything to file 2016-06-09 19:48:06 +01:00
debug Moved packet structures to common. 2016-08-22 10:43:04 -04:00
director Implemented "wait" functionality to the lua engine. Lost commits due to screw up. 2017-03-13 14:06:57 -04:00
group Rewrote directors so that they can work in the new system. Began adding content groups to the map server. 2017-01-29 11:07:28 -05:00
judge servers now log (almost) everything to file 2016-06-09 19:48:06 +01:00
quest Current phase wasn't being loaded in. Fixed. 2017-04-04 01:42:34 -04:00
world Moved packet structures to common. 2016-08-22 10:43:04 -04:00
Actor.cs Added break in the "setPushCircle" function. Fixed bug in the actor properties util. If a packet got full while inserting the property, it wouldn't get inserted in the next one. 2017-04-02 12:51:23 -04:00
EventList.cs servers now log (almost) everything to file 2016-06-09 19:48:06 +01:00
StaticActors.cs mass replaced all methods to pascal case 2016-06-14 21:29:10 +01:00