project-meteor-server/Map Server/packets/send/Actor/ActorDoEmotePacket.cs

62 lines
2.1 KiB
C#

/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using System;
using System.IO;
using Meteor.Common;
namespace Meteor.Map.packets.send.actor
{
class ActorDoEmotePacket
{
public const ushort OPCODE = 0x00E1;
public const uint PACKET_SIZE = 0x30;
public static SubPacket BuildPacket(uint sourceActorId, uint targettedActorId, uint animationId, uint descriptionId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
if (targettedActorId == 0)
{
targettedActorId = sourceActorId;
if (descriptionId != 10105)
descriptionId++;
}
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
uint realAnimID = 0x5000000 | (animationId << 12);
binWriter.Write((UInt32)realAnimID);
binWriter.Write((UInt32)targettedActorId);
binWriter.Write((UInt32)descriptionId);
}
}
SubPacket packet = new SubPacket(OPCODE, sourceActorId, data);
packet.DebugPrintSubPacket();
return packet;
}
}
}