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70 lines
2.5 KiB
C#
70 lines
2.5 KiB
C#
/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System;
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using System.IO;
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using Meteor.Common;
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namespace Meteor.Map.packets.send.actor
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{
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class SetActorPositionPacket
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{
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public const ushort OPCODE = 0x00CE;
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public const uint PACKET_SIZE = 0x48;
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public const ushort SPAWNTYPE_FADEIN = 0;
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public const ushort SPAWNTYPE_PLAYERWAKE = 1;
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public const ushort SPAWNTYPE_WARP_DUTY = 2;
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public const ushort SPAWNTYPE_WARP2 = 3;
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public const ushort SPAWNTYPE_WARP3 = 4;
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public const ushort SPAWNTYPE_WARP_YELLOW = 5;
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public const ushort SPAWNTYPE_WARP_DUTY2 = 6;
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public const ushort SPAWNTYPE_WARP_LIGHT = 7;
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public static SubPacket BuildPacket(uint sourceActorId, uint actorId, float x, float y, float z, float rotation, ushort spawnType, bool isZoningPlayer)
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{
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byte[] data = new byte[PACKET_SIZE-0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((Int32)0);
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binWriter.Write((Int32)actorId);
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binWriter.Write((Single)x);
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binWriter.Write((Single)y);
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binWriter.Write((Single)z);
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binWriter.Write((Single)rotation);
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binWriter.BaseStream.Seek(0x24, SeekOrigin.Begin);
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binWriter.Write((UInt16)spawnType);
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binWriter.Write((UInt16)(isZoningPlayer ? 1 : 0));
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}
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}
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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}
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}
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