project-meteor-server/Map Server/packets/send/Actor/SetActorPositionPacket.cs

70 lines
2.5 KiB
C#

/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using System;
using System.IO;
using Meteor.Common;
namespace Meteor.Map.packets.send.actor
{
class SetActorPositionPacket
{
public const ushort OPCODE = 0x00CE;
public const uint PACKET_SIZE = 0x48;
public const ushort SPAWNTYPE_FADEIN = 0;
public const ushort SPAWNTYPE_PLAYERWAKE = 1;
public const ushort SPAWNTYPE_WARP_DUTY = 2;
public const ushort SPAWNTYPE_WARP2 = 3;
public const ushort SPAWNTYPE_WARP3 = 4;
public const ushort SPAWNTYPE_WARP_YELLOW = 5;
public const ushort SPAWNTYPE_WARP_DUTY2 = 6;
public const ushort SPAWNTYPE_WARP_LIGHT = 7;
public static SubPacket BuildPacket(uint sourceActorId, uint actorId, float x, float y, float z, float rotation, ushort spawnType, bool isZoningPlayer)
{
byte[] data = new byte[PACKET_SIZE-0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((Int32)0);
binWriter.Write((Int32)actorId);
binWriter.Write((Single)x);
binWriter.Write((Single)y);
binWriter.Write((Single)z);
binWriter.Write((Single)rotation);
binWriter.BaseStream.Seek(0x24, SeekOrigin.Begin);
binWriter.Write((UInt16)spawnType);
binWriter.Write((UInt16)(isZoningPlayer ? 1 : 0));
}
}
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}