mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
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147 lines
4.7 KiB
C#
147 lines
4.7 KiB
C#
/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using Meteor.Common;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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namespace FFXIVClassic_Map_Server.Actors
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{
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class StaticActors
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{
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private Dictionary<uint, Actor> mStaticActors = new Dictionary<uint, Actor>();
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public StaticActors(string path)
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{
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byte[] data = File.ReadAllBytes(path);
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if (data[0] == 's' && data[1] == 'a' && data[2] == 'n' && data[3] == 'e')
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data = DecryptStaticActorsFile(data);
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LoadStaticActors(data);
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}
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private byte[] DecryptStaticActorsFile(byte[] encoded)
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{
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byte[] decoded = new byte[encoded.Length - 13];
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MemoryStream sIn = new MemoryStream(encoded);
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MemoryStream sOut = new MemoryStream(decoded);
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BinaryReader binReader = new BinaryReader(sIn);
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BinaryWriter binWriter = new BinaryWriter(sOut);
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binReader.BaseStream.Seek(13, SeekOrigin.Begin);
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while (true)
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{
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try
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{
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byte byteIn = binReader.ReadByte();
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byte byteOut = (Byte)(byteIn ^ 0x73);
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binWriter.Write((Byte)byteOut);
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}
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catch (EndOfStreamException) { break; }
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}
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binReader.Close();
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binWriter.Close();
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return decoded;
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}
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private bool LoadStaticActors(byte[] data)
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{
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try
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{
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using (MemoryStream s = new MemoryStream(data))
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{
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using (BinaryReader binReader = new BinaryReader(s))
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{
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while (binReader.BaseStream.Position != binReader.BaseStream.Length)
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{
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uint id = Utils.SwapEndian(binReader.ReadUInt32()) | 0xA0F00000;
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List<byte> list = new List<byte>();
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byte readByte;
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while ((readByte = binReader.ReadByte()) != 0)
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list.Add(readByte);
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string output = Encoding.UTF8.GetString(list.ToArray());
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string actorType = output.Split('/')[1];
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string actorName = output.Substring(1 + output.LastIndexOf("/"));
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if (actorType.Equals("Command"))
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mStaticActors.Add(id, new Command(id, actorName));
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else if (actorType.Equals("Quest"))
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mStaticActors.Add(id, new Quest(id, actorName));
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//else if (actorType.Equals("Status"))
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//mStaticActors.Add(id, new Status(id, actorName));
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else if (actorType.Equals("Judge"))
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mStaticActors.Add(id, new Judge(id, actorName));
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}
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}
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}
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}
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catch(FileNotFoundException)
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{ Program.Log.Error("Could not find staticactors file."); return false; }
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Program.Log.Info("Loaded {0} static actors.", mStaticActors.Count());
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return true;
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}
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public bool Exists(uint actorId)
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{
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return mStaticActors[actorId] != null;
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}
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public Actor FindStaticActor(string name)
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{
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foreach (Actor a in mStaticActors.Values)
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{
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if (a.actorName.Equals(name))
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return a;
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}
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return null;
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}
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public Actor GetActor(uint actorId)
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{
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if (mStaticActors.ContainsKey(actorId))
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return mStaticActors[actorId];
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else
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return null;
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}
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}
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}
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