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			81 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| /*
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| ===========================================================================
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| Copyright (C) 2015-2019 Project Meteor Dev Team
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| 
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| This file is part of Project Meteor Server.
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| 
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| Project Meteor Server is free software: you can redistribute it and/or modify
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| it under the terms of the GNU Affero General Public License as published by
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| the Free Software Foundation, either version 3 of the License, or
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| (at your option) any later version.
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| 
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| Project Meteor Server is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| GNU Affero General Public License for more details.
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| 
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| You should have received a copy of the GNU Affero General Public License
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| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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| ===========================================================================
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| */
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| 
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| using FFXIVClassic.Common;
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| using System;
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| using System.IO;
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| 
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| namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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| {
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|     class BattleActionX18Packet
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|     {
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|         public const ushort OPCODE = 0x013B;
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|         public const uint PACKET_SIZE = 0x148;
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| 
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|         public static SubPacket BuildPacket(uint playerActorID, uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList)
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|         {
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|             byte[] data = new byte[PACKET_SIZE - 0x20];
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| 
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|             using (MemoryStream mem = new MemoryStream(data))
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|             {
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|                 using (BinaryWriter binWriter = new BinaryWriter(mem))
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|                 {
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|                     binWriter.Write((UInt32)sourceActorId);
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|                     binWriter.Write((UInt32)animationId);
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| 
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|                     //Missing... last value is float, string in here as well?
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| 
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|                     binWriter.Seek(0x20, SeekOrigin.Begin);
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|                     binWriter.Write((UInt32) actionList.Length); //Num actions (always 1 for this)
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|                     binWriter.Write((UInt16)commandId);
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|                     binWriter.Write((UInt16)810); //?
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| 
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|                     binWriter.Seek(0x58, SeekOrigin.Begin);
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|                     foreach (BattleAction action in actionList)
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|                         binWriter.Write((UInt32)action.targetId);
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| 
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|                     binWriter.Seek(0xA0, SeekOrigin.Begin);
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|                     foreach (BattleAction action in actionList)
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|                         binWriter.Write((UInt16)action.amount);
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| 
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|                     binWriter.Seek(0xC4, SeekOrigin.Begin);
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|                     foreach (BattleAction action in actionList)
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|                         binWriter.Write((UInt16)action.worldMasterTextId);
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| 
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|                     binWriter.Seek(0xE8, SeekOrigin.Begin);
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|                     foreach (BattleAction action in actionList)
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|                         binWriter.Write((UInt32)action.effectId);
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| 
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|                     binWriter.Seek(0x130, SeekOrigin.Begin);
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|                     foreach (BattleAction action in actionList)
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|                         binWriter.Write((Byte)action.param);
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| 
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|                     binWriter.Seek(0x142, SeekOrigin.Begin);
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|                     foreach (BattleAction action in actionList)
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|                         binWriter.Write((Byte)action.unknown);
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|                 }
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|             }
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| 
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|             return new SubPacket(OPCODE, sourceActorId, data);
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|         }
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|     }
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| }
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