project-meteor-server/Map Server/packets/send/SetMusicPacket.cs

47 lines
1.8 KiB
C#

/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using System;
using Meteor.Common;
namespace FFXIVClassic_Map_Server.packets.send
{
class SetMusicPacket
{
public const ushort OPCODE = 0x000C;
public const uint PACKET_SIZE = 0x28;
public const ushort EFFECT_IMMEDIATE = 0x1;
public const ushort EFFECT_CROSSFADE = 0x2; //??
public const ushort EFFECT_LAYER = 0x3; //??
public const ushort EFFECT_FADEIN = 0x4;
public const ushort EFFECT_PLAY_NORMAL_CHANNEL = 0x5; //Only works for multi channeled music
public const ushort EFFECT_PLAY_BATTLE_CHANNEL = 0x6;
public static SubPacket BuildPacket(uint sourceActorId, ushort musicID, ushort musicTrackMode)
{
ulong combined = (ulong)(musicID | (musicTrackMode << 16));
return new SubPacket(OPCODE, 0, BitConverter.GetBytes(combined));
}
}
}