project-meteor-server/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupHeaderPacket.cs

62 lines
2.3 KiB
C#

using FFXIVClassic.Common;
using FFXIVClassic_World_Server.DataObjects.Group;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups
{
class GroupHeaderPacket
{
public const uint TYPEID_RETAINER = 0x13881;
public const uint TYPEID_PARTY = 0x2711;
public const uint TYPEID_LINKSHELL = 0x4E22;
public const ushort OPCODE = 0x017C;
public const uint PACKET_SIZE = 0x98;
public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, Group group)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
//Write list header
binWriter.Write((UInt64)locationCode);
binWriter.Write((UInt64)sequenceId);
//Write list id
binWriter.Write((UInt64)3);
binWriter.Write((UInt64)group.groupIndex);
binWriter.Write((UInt64)0);
binWriter.Write((UInt64)group.groupIndex);
//This seems to change depending on what the list is for
binWriter.Write((UInt32)group.GetTypeId());
binWriter.Seek(0x40, SeekOrigin.Begin);
//This is for Linkshell
binWriter.Write((UInt32)group.GetGroupLocalizedName());
binWriter.Write(Encoding.ASCII.GetBytes(group.GetGroupName()), 0, Encoding.ASCII.GetByteCount(group.GetGroupName()) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(group.GetGroupName()));
binWriter.Seek(0x64, SeekOrigin.Begin);
binWriter.Write((UInt32)0x6D);
binWriter.Write((UInt32)0x6D);
binWriter.Write((UInt32)0x6D);
binWriter.Write((UInt32)0x6D);
binWriter.Write((UInt32)group.GetMemberCount());
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}