..
actors
abilities now use correct animation id (<3 azia)
2017-08-25 03:52:43 +01:00
dataobjects
(badly) ported dsp's pathfind code
2017-08-16 17:25:32 +01:00
lua
abilities now use correct animation id (<3 azia)
2017-08-25 03:52:43 +01:00
navmesh
moved vector3 to common
2017-06-29 19:14:03 +01:00
packets
(badly) ported dsp's pathfind code
2017-08-16 17:25:32 +01:00
Properties
initial navmesh stuff
2017-06-29 18:45:39 +01:00
utils
(badly) ported dsp's pathfind code
2017-08-16 17:25:32 +01:00
App.config
initial navmesh stuff
2017-06-29 18:45:39 +01:00
CommandProcessor.cs
fix crash in gm command thing, commit stupid shit i havent figured out yet
2017-08-21 00:40:41 +01:00
ConfigConstants.cs
added db launch args and improved import time on gamedata_actor_class.sql
2017-03-25 04:36:19 +00:00
Database.cs
abilities now use correct animation id (<3 azia)
2017-08-25 03:52:43 +01:00
FFXIVClassic Map Server.csproj
abilities now use correct animation id (<3 azia)
2017-08-25 03:52:43 +01:00
inventorys_packets.txt
New debug packets.
2015-10-04 22:42:20 -04:00
NLog.config
Fixed NLog config for map server. Added some debug printouts while testing.
2016-08-29 09:03:48 -04:00
NLog.xsd
accidentally mass replaced "target", fixed now
2016-06-15 04:27:25 +01:00
packages.config
initial navmesh stuff
2017-06-29 18:45:39 +01:00
PacketProcessor.cs
Add equip ability functions
2017-07-11 09:08:50 -05:00
Program.cs
fixed high cpu usage caused by spawning stupid amounts of script objects each tick
2017-07-18 04:54:05 +01:00
Server.cs
stubbed some more states
2017-08-02 23:09:04 +01:00
SharpNav.dll
initial navmesh stuff
2017-06-29 18:45:39 +01:00
WorldManager.cs
fixed mobs not pathing
2017-08-23 19:31:03 +01:00