mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
277 lines
9.4 KiB
C#
277 lines
9.4 KiB
C#
using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.packets;
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using FFXIVClassic_Map_Server.actors.director;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Map_Server.packets.receive.events;
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using FFXIVClassic_Map_Server.packets.send;
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using FFXIVClassic_Map_Server.packets.send.events;
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using MoonSharp.Interpreter;
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using MoonSharp.Interpreter.Interop;
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using MoonSharp.Interpreter.Loaders;
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace FFXIVClassic_Map_Server.lua
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{
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class LuaEngine
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{
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const string FILEPATH_PLAYER = "./scripts/player.lua";
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const string FILEPATH_ZONE = "./scripts/zones/{0}/zone.lua";
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const string FILEPATH_COMMANDS = "./scripts/commands/{0}.lua";
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const string FILEPATH_DIRECTORS = "./scripts/directors/{0}.lua";
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const string FILEPATH_NPCS = "./scripts/zones/{0}/npcs/{1}.lua";
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public LuaEngine()
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{
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UserData.RegistrationPolicy = InteropRegistrationPolicy.Automatic;
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}
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public static List<LuaParam> DoActorInstantiate(Player player, Actor target)
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{
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string luaPath;
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if (target is Npc)
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{
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luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
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if (File.Exists(luaPath))
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{
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Script script = LoadScript(luaPath);
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if (script == null)
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return null;
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DynValue result = script.Call(script.Globals["init"], target);
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List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result);
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return lparams;
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}
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else
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{
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SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
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return null;
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}
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}
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return null;
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}
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public static Coroutine DoActorOnEventStarted(Player player, Actor target, EventStartPacket eventStart)
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{
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string luaPath;
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if (target is Command)
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{
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luaPath = String.Format(FILEPATH_COMMANDS, target.GetName());
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}
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else if (target is Director)
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{
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luaPath = String.Format(FILEPATH_DIRECTORS, target.GetName());
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}
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else
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luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
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if (File.Exists(luaPath))
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{
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Script script = LoadScript(luaPath);
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if (script == null)
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return null;
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if (!script.Globals.Get("onEventStarted").IsNil())
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return script.CreateCoroutine(script.Globals["onEventStarted"]).Coroutine;
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else
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return null;
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}
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else
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{
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SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
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return null;
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}
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}
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public static void DoActorOnSpawn(Player player, Npc target)
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{
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string luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
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if (File.Exists(luaPath))
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{
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Script script = LoadScript(luaPath);
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if (script == null)
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return;
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//Run Script
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if (!script.Globals.Get("onSpawn").IsNil())
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script.Call(script.Globals["onSpawn"], player, target);
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}
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else
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{
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SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
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}
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}
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public static void DoActorOnEventUpdated(Player player, Actor target, EventUpdatePacket eventUpdate)
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{
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if (target is Npc)
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{
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((Npc)target).DoEventUpdate(player, eventUpdate);
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return;
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}
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string luaPath;
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if (target is Command)
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luaPath = String.Format(FILEPATH_COMMANDS, target.GetName());
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else if (target is Director)
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luaPath = String.Format(FILEPATH_DIRECTORS, target.GetName());
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else
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luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
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if (File.Exists(luaPath))
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{
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Script script = LoadScript(luaPath);
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if (script == null)
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return;
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//Have to Do this to combine LuaParams
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List<Object> objects = new List<Object>();
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objects.Add(player);
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objects.Add(target);
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objects.Add(eventUpdate.val2);
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objects.AddRange(LuaUtils.CreateLuaParamObjectList(eventUpdate.luaParams));
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//Run Script
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if (!script.Globals.Get("onEventUpdate").IsNil())
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script.Call(script.Globals["onEventUpdate"], objects.ToArray());
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}
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else
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{
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SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
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}
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}
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public static void OnZoneIn(Player player)
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{
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string luaPath = String.Format(FILEPATH_ZONE, player.GetZone().actorId);
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if (File.Exists(luaPath))
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{
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Script script = LoadScript(luaPath);
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if (script == null)
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return;
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//Run Script
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if (!script.Globals.Get("onZoneIn").IsNil())
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script.Call(script.Globals["onZoneIn"], player);
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}
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}
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public static void OnBeginLogin(Player player)
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{
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if (File.Exists(FILEPATH_PLAYER))
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{
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Script script = LoadScript(FILEPATH_PLAYER);
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if (script == null)
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return;
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//Run Script
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if (!script.Globals.Get("onBeginLogin").IsNil())
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script.Call(script.Globals["onBeginLogin"], player);
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}
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}
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public static void OnLogin(Player player)
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{
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if (File.Exists(FILEPATH_PLAYER))
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{
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Script script = LoadScript(FILEPATH_PLAYER);
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if (script == null)
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return;
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//Run Script
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if (!script.Globals.Get("onLogin").IsNil())
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script.Call(script.Globals["onLogin"], player);
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}
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}
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public static Script LoadScript(string filename)
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{
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Script script = new Script();
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((FileSystemScriptLoader)script.Options.ScriptLoader).ModulePaths = FileSystemScriptLoader.UnpackStringPaths("./scripts/?;./scripts/?.lua");
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script.Globals["GetWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
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script.Globals["GetStaticActor"] = (Func<string, Actor>)Server.GetStaticActors;
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script.Globals["GetWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
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script.Globals["GetItemGamedata"] = (Func<uint, Item>)Server.GetItemGamedata;
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try
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{
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script.DoFile(filename);
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}
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catch(SyntaxErrorException e)
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{
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Program.Log.Error("LUAERROR: {0}.", e.DecoratedMessage);
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return null;
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}
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return script;
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}
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public static void SendError(Player player, string message)
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{
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List<SubPacket> SendError = new List<SubPacket>();
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SendError.Add(EndEventPacket.BuildPacket(player.actorId, player.currentEventOwner, player.currentEventName));
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player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", message);
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player.playerSession.QueuePacket(BasePacket.CreatePacket(SendError, true, false));
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}
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internal static void DoDirectorOnTalked(Director director, Player player, Npc npc)
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{
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string luaPath = String.Format(FILEPATH_DIRECTORS, director.GetName());
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if (File.Exists(luaPath))
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{
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Script script = LoadScript(luaPath);
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if (script == null)
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return;
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//Run Script
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if (!script.Globals.Get("onTalked").IsNil())
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script.Call(script.Globals["onTalked"], player, npc);
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}
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else
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{
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SendError(player, String.Format("ERROR: Could not find script for director {0}.", director.GetName()));
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}
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}
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internal static void DoDirectorOnCommand(Director director, Player player, Command command)
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{
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string luaPath = String.Format(FILEPATH_DIRECTORS, director.GetName());
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if (File.Exists(luaPath))
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{
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Script script = LoadScript(luaPath);
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if (script == null)
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return;
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//Run Script
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if (!script.Globals.Get("onCommand").IsNil())
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script.Call(script.Globals["onCommand"], player, command);
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}
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else
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{
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SendError(player, String.Format("ERROR: Could not find script for director {0}.", director.GetName()));
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}
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}
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}
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}
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