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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Rewrote aoe checks for cone and line aoes and added minimum distance values Added height checks for commands Fixed combo effects repeating for every target hit by AoE attacks Fixed teleport sometimes not raising (I think) Fixed gear checks in some command scripts
34 lines
1.2 KiB
Lua
34 lines
1.2 KiB
Lua
require("global");
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require("magic");
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require("modifiers");
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function onMagicPrepare(caster, target, spell)
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return 0;
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end;
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function onMagicStart(caster, target, spell)
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return 0;
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end;
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--http://forum.square-enix.com/ffxiv/threads/41900-White-Mage-A-Guide
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--For every 1-2-2-1-2 (repeating 3x) then 1-2-1-2-2 (repeating 3x) Enhancing magic potency you have, the amount your Regen cures per tic increases by 1.
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--.625 * Enhancing
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local slope = 0.625;
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local intercept = -110;
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--8051406: Healer's Culottes: Enhances Regen
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if caster.HasItemEquippedInSlot(8051406, 14) then
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--I don't know if the numbers in that thread are completely correct because the AF Regen table has 3 1555s in a row.
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--If we assume that AF boots multiply both static parts of the regenTick equation by 1.25, we get a decently close match to actual numbers
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slope = slope * 1.25;
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intercept = intercept * 1.25;
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end
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local regenTick = (slope * caster.GetMod(modifiersGlobal.MagicEnhancePotency)) + intercept) + 1;
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spell.statusMagnitude = regenTick;
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end; |