project-meteor-server/Data/scripts/quests/wld/wld0u2.lua

104 lines
2.6 KiB
Lua

require ("global")
--[[
Quest Script
Name: Sanguine Studies
Code: Wld0u2
Id: 110754
Prereq: Level 27, Any Class
]]
-- Sequence Numbers
SEQ_000 = 0; -- Kill Amal'jaa Grunts
SEQ_001 = 1; -- Talk to Papala.
-- Actor Class Ids
ENPC_PAPALA = 1001316;
BNPC_AMALJAA_GRUNTS = 2106537;
-- Quest Markers
MRKR_PAPALA = 11130101;
MRKR_AMALJAA_GRUNTS = 11130102;
-- Counters
COUNTER_QUESTITEM = 0;
-- Quest Details
OBJECTIVE_ITEMID = 11000173;
OBJECTIVE_AMOUNT = 3;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onStateChange(player, quest, sequence)
if (sequence == SEQ_ACCEPT) then
quest:SetENpc(ENPC_PAPALA, QFLAG_PLATE);
elseif (sequence == SEQ_000) then
quest:SetENpc(ENPC_PAPALA);
quest:SetENpc(BNPC_AMALJAA_GRUNTS);
elseif (sequence == SEQ_001) then
quest:SetENpc(ENPC_PAPALA, QFLAG_REWARD);
end
end
function onTalk(player, quest, npc, eventName)
local npcClassId = npc.GetActorClassId();
local seq = quest:GetSequence();
-- Offer the quest
if (npcClassId == ENPC_PAPALA and seq == SEQ_ACCEPT) then
local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventPapalaStart");
if (questAccepted == 1) then
player:AcceptQuest(quest);
end
player:EndEvent();
return;
-- Quest Progress
elseif (seq == SEQ_000) then
if (npcClassId == ENPC_PAPALA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000");
end
--Quest Complete
elseif (seq == SEQ_001) then
if (npcClassId == ENPC_PAPALA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent010");
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9);
player:CompleteQuest(quest);
end
end
quest:UpdateENPCs();
player:EndEvent();
end
function onKillBNpc(player, quest, bnpc)
if (quest:GetSequence() == SEQ_000 and bnpc == BNPC_AMALJAA_GRUNTS) then
local counterAmount = quest:GetData():IncCounter(COUNTER_QUESTITEM);
attentionMessage(player, 25226, OBJECTIVE_ITEMID, 1, counterAmount, OBJECTIVE_AMOUNT); -- You obtain <item> (X of Y)
if (counterAmount >= OBJECTIVE_AMOUNT) then
attentionMessage(player, 25225, quest:GetQuestId()); -- Objectives complete!
quest:StartSequence(SEQ_001);
end
end
end
function getJournalInformation(player, quest)
return quest:GetData():GetCounter(COUNTER_QUESTITEM);
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
return MRKR_AMALJAA_GRUNTS;
elseif (sequence == SEQ_001) then
return MRKR_PAPALA;
end
end