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# Conflicts: # FFXIVClassic Map Server/Database.cs # FFXIVClassic Map Server/FFXIVClassic Map Server.csproj # FFXIVClassic Map Server/WorldManager.cs # FFXIVClassic Map Server/actors/area/Area.cs # FFXIVClassic Map Server/actors/area/Zone.cs # FFXIVClassic Map Server/actors/chara/Character.cs # FFXIVClassic Map Server/actors/chara/npc/Npc.cs # FFXIVClassic Map Server/actors/chara/player/Inventory.cs # FFXIVClassic Map Server/actors/chara/player/Player.cs # FFXIVClassic Map Server/dataobjects/ZoneConnection.cs # FFXIVClassic Map Server/lua/LuaEngine.cs # FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs # FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs # FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs # FFXIVClassic Map Server/packets/send/Actor/battle/BattleAction.cs # FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs # FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs # FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultX00Packet.cs # FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs # FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs # data/scripts/commands/gm/giveitem.lua
56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
using FFXIVClassic_Map_Server.actors.director;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.lua;
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using System;
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namespace FFXIVClassic_Map_Server.actors.area
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{
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class PrivateAreaContent : PrivateArea
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{
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private Director currentDirector;
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private bool isContentFinished = false;
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public static PrivateAreaContent CreateContentArea(String scriptPath)
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{
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return null;
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}
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public PrivateAreaContent(Zone parent, string classPath, string privateAreaName, uint privateAreaType, Director director, Player contentStarter) //TODO: Make it a list
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: base(parent, parent.actorId, classPath, privateAreaName, privateAreaType, 0, 0, 0)
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{
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currentDirector = director;
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LuaEngine.GetInstance().CallLuaFunction(contentStarter, this, "onCreate", false, currentDirector);
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}
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public Director GetContentDirector()
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{
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return currentDirector;
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}
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public void ContentFinished()
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{
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isContentFinished = true;
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}
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public void CheckDestroy()
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{
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lock (mActorList)
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{
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if (isContentFinished)
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{
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bool noPlayersLeft = true;
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foreach (Actor a in mActorList.Values)
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{
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if (a is Player)
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noPlayersLeft = false;
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}
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if (noPlayersLeft)
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GetParentZone().DeleteContentArea(this);
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}
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}
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}
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}
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}
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