project-meteor-server/data/scripts/utils.lua
yogurt cf30eef39e AoE rewrite and bug fixes
Rewrote aoe checks for cone and line aoes and added minimum distance values
Added height checks for commands
Fixed combo effects repeating for every target hit by AoE attacks
Fixed teleport sometimes not raising (I think)
Fixed gear checks in some command scripts
2018-07-02 00:45:06 -05:00

44 lines
1.1 KiB
Lua

--[[
Helper Utils
--]]
function getRandomPointInBand(originX, originY, minRadius, maxRadius)
angle = math.random() * math.pi * 2;
radius =(math.sqrt(math.random()) * (maxRadius-minRadius)) + minRadius;
x = radius * math.cos(angle);
y = radius * math.sin(angle);
return {x=x+originX,y=y+originY};
end
function getAngleFacing(x, y, targetX, targetY)
angle = math.atan2(targetX - x, targetY - y);
return angle;
end
function getDistanceBetweenActors(actor1, actor2)
local pos1 = actor1:GetPos();
local pos2 = actor2:GetPos();
local dx = pos1[0] - pos2[0];
local dy = pos1[1] - pos2[1]
local dz = pos1[2] - pos2[2]
return math.sqrt(dx * dx + dy * dy + dz *dz);
end
function getXZDistanceBetweenActors(actor1, actor2)
local pos1 = actor1:GetPos();
local pos2 = actor2:GetPos();
local dx = pos1[0] - pos2[0];
local dz = pos1[2] - pos2[2];
return math.sqrt(dx * dx + dz *dz);
end
function math.Clamp(val, lower, upper)
if lower > upper then lower, upper = upper, lower end -- swap if boundaries supplied the wrong way
return math.max(lower, math.min(upper, val))
end