mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Rewrote aoe checks for cone and line aoes and added minimum distance values Added height checks for commands Fixed combo effects repeating for every target hit by AoE attacks Fixed teleport sometimes not raising (I think) Fixed gear checks in some command scripts
44 lines
1.1 KiB
Lua
44 lines
1.1 KiB
Lua
--[[
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Helper Utils
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--]]
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function getRandomPointInBand(originX, originY, minRadius, maxRadius)
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angle = math.random() * math.pi * 2;
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radius =(math.sqrt(math.random()) * (maxRadius-minRadius)) + minRadius;
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x = radius * math.cos(angle);
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y = radius * math.sin(angle);
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return {x=x+originX,y=y+originY};
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end
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function getAngleFacing(x, y, targetX, targetY)
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angle = math.atan2(targetX - x, targetY - y);
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return angle;
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end
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function getDistanceBetweenActors(actor1, actor2)
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local pos1 = actor1:GetPos();
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local pos2 = actor2:GetPos();
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local dx = pos1[0] - pos2[0];
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local dy = pos1[1] - pos2[1]
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local dz = pos1[2] - pos2[2]
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return math.sqrt(dx * dx + dy * dy + dz *dz);
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end
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function getXZDistanceBetweenActors(actor1, actor2)
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local pos1 = actor1:GetPos();
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local pos2 = actor2:GetPos();
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local dx = pos1[0] - pos2[0];
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local dz = pos1[2] - pos2[2];
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return math.sqrt(dx * dx + dz *dz);
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end
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function math.Clamp(val, lower, upper)
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if lower > upper then lower, upper = upper, lower end -- swap if boundaries supplied the wrong way
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return math.max(lower, math.min(upper, val))
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end |