project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/DoBattleActionPacket.cs

48 lines
1.4 KiB
C#

using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class DoBattleActionPacket
{
public const ushort OPCODE = 0x0139;
public const uint PACKET_SIZE = 0x58;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
/*
uint32 actionSourceId = 0;
uint32 animationId = 0;
uint32 unknown0 = 0;
uint32 unknown1 = 0;
uint32 unknown2 = 0;
uint32 unknown3 = 0;
uint32 unknown4 = 0;
float unknown5 = 1.0f;
uint32 unknown6 = 1;
uint32 descriptionId = 0;
uint32 actionTargetId = 0;
uint16 damage = 0;
uint16 damageType = 0;
uint32 feedbackId = 0;
uint32 attackSide = 0;
*/
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}