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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
50 lines
1.9 KiB
C#
50 lines
1.9 KiB
C#
using FFXIVClassic_Lobby_Server.packets;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.actors.director
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{
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class WeatherDirector : Actor
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{
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private uint weatherId;
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public WeatherDirector(uint weatherId, Zone zone)
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: base(0x5FF80002)
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{
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this.weatherId = weatherId;
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this.displayNameId = 0;
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this.customDisplayName = String.Format("weatherDire_{0}", zone.zoneName, zone.currentZoneId);
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this.actorName = String.Format("weatherDire_{0}@{0:04x}", zone.zoneName, zone.currentZoneId);
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this.className = "Debug";
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}
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public override SubPacket createScriptBindPacket(uint playerActorId)
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{
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List<LuaParam> lParams;
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lParams = LuaUtils.createLuaParamList("/Director/Weather/WeatherDirector", false, false, false, false, weatherId);
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return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams);
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}
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public override BasePacket getSpawnPackets(uint playerActorId)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(createAddActorPacket(playerActorId));
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subpackets.Add(createSpeedPacket(playerActorId));
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subpackets.Add(createSpawnPositonPacket(playerActorId, 0x1));
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subpackets.Add(createNamePacket(playerActorId));
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subpackets.Add(createStatePacket(playerActorId));
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subpackets.Add(createIsZoneingPacket(playerActorId));
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subpackets.Add(createScriptBindPacket(playerActorId));
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return BasePacket.createPacket(subpackets, true, false);
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}
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}
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}
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