project-meteor-server/FFXIVClassic Map Server
2016-04-01 23:24:14 -04:00
..
actors Got the kick event packet working and implemented the director parameter in the player instantiation. The first argument of the set event status packet is an "isEnabled" flag; switched to bool rather than int. 2016-04-01 23:24:14 -04:00
common Implemented equipment and equip graphics. Add some zone callbacks and "first start" functionality. Added playtime. 2016-03-06 17:55:42 -05:00
dataobjects Added director related code to player and packet processor. Cleaned up some debug messages. Added a flag when a player is "zoning in". 2016-03-28 11:31:21 -04:00
lua Got the kick event packet working and implemented the director parameter in the player instantiation. The first argument of the set event status packet is an "isEnabled" flag; switched to bool rather than int. 2016-04-01 23:24:14 -04:00
obj/Debug Cleaning up repo. Removing everything under /bin. 2015-11-28 20:56:57 -05:00
packets Got the kick event packet working and implemented the director parameter in the player instantiation. The first argument of the set event status packet is an "isEnabled" flag; switched to bool rather than int. 2016-04-01 23:24:14 -04:00
Properties Initial Commit. 2015-09-25 18:52:25 -04:00
utils Finished code to send character skill (class) info. Added parameterdata request packet that requests this info. 2016-03-19 18:43:02 -04:00
App.config Initial Commit. 2015-09-25 18:52:25 -04:00
ClientConnection.cs Implemented equipment and equip graphics. Add some zone callbacks and "first start" functionality. Added playtime. 2016-03-06 17:55:42 -05:00
ConfigConstants.cs Initial Commit. 2015-09-25 18:52:25 -04:00
Database.cs Added director related code to player and packet processor. Cleaned up some debug messages. Added a flag when a player is "zoning in". 2016-03-28 11:31:21 -04:00
FFXIVClassic Map Server.csproj Cleaned up the 0x02 packet. It fires in response to the 0x2 packet sent by the client it seems. 2016-03-28 12:14:10 -04:00
inventorys_packets.txt New debug packets. 2015-10-04 22:42:20 -04:00
packages.config Added lobby to the solution. Cleaning up dependencies. 2016-03-16 17:07:48 -04:00
PacketProcessor.cs Got the kick event packet working and implemented the director parameter in the player instantiation. The first argument of the set event status packet is an "isEnabled" flag; switched to bool rather than int. 2016-04-01 23:24:14 -04:00
Program.cs Finished check command as well as gearsets and switching between classes. Property changes still have to be written though. 2016-03-12 02:52:34 -05:00
Server.cs More work trying to get the opening cutscene to fire right away. 2016-03-30 20:15:21 -04:00
WorldManager.cs Added path companion data to the cutscene book packet. Now that packet will fire if zoning into the inn. Removed some debug logs. Removed a duplicate zone packet send call. 2016-03-28 21:00:33 -04:00