project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/inventory
2016-02-13 14:12:05 -05:00
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EquipmentListX01Packet.cs Added all the inventory packets, and implemented add and get inventory from the db to the server. Inventory at login is now connected to the db! 2016-02-11 22:14:40 -05:00
EquipmentListX08Packet.cs Added all the inventory packets, and implemented add and get inventory from the db to the server. Inventory at login is now connected to the db! 2016-02-11 22:14:40 -05:00
EquipmentListX16Packet.cs Added all the inventory packets, and implemented add and get inventory from the db to the server. Inventory at login is now connected to the db! 2016-02-11 22:14:40 -05:00
EquipmentListX32Packet.cs Added all the inventory packets, and implemented add and get inventory from the db to the server. Inventory at login is now connected to the db! 2016-02-11 22:14:40 -05:00
EquipmentListX64Packet.cs Added all the inventory packets, and implemented add and get inventory from the db to the server. Inventory at login is now connected to the db! 2016-02-11 22:14:40 -05:00
InventoryBeginChangePacket.cs Implemented equipment packets as well as actor name/appearance packets. Appearance and name is now retrieved for the chara id. 2015-10-06 00:39:18 -04:00
InventoryEndChangePacket.cs Implemented equipment packets as well as actor name/appearance packets. Appearance and name is now retrieved for the chara id. 2015-10-06 00:39:18 -04:00
InventoryItemEndPacket.cs New debug packets. 2015-10-04 22:42:20 -04:00
InventoryItemPacket.cs Added all the inventory packets, and implemented add and get inventory from the db to the server. Inventory at login is now connected to the db! 2016-02-11 22:14:40 -05:00
InventoryListX01Packet.cs Added all the inventory packets, and implemented add and get inventory from the db to the server. Inventory at login is now connected to the db! 2016-02-11 22:14:40 -05:00
InventoryListX08Packet.cs Reworked the inventory system so that each inventory type is contained in it's own "Inventory" object. Also, fixed the Inventory packets being all malformed. 2016-02-13 14:12:05 -05:00
InventoryListX16Packet.cs Reworked the inventory system so that each inventory type is contained in it's own "Inventory" object. Also, fixed the Inventory packets being all malformed. 2016-02-13 14:12:05 -05:00
InventoryListX32Packet.cs Reworked the inventory system so that each inventory type is contained in it's own "Inventory" object. Also, fixed the Inventory packets being all malformed. 2016-02-13 14:12:05 -05:00
InventoryListX64Packet.cs Reworked the inventory system so that each inventory type is contained in it's own "Inventory" object. Also, fixed the Inventory packets being all malformed. 2016-02-13 14:12:05 -05:00
InventoryRemoveX01Packet.cs Added all the inventory packets, and implemented add and get inventory from the db to the server. Inventory at login is now connected to the db! 2016-02-11 22:14:40 -05:00
InventoryRemoveX08Packet.cs Added all the inventory packets, and implemented add and get inventory from the db to the server. Inventory at login is now connected to the db! 2016-02-11 22:14:40 -05:00
InventoryRemoveX16Packet.cs Added all the inventory packets, and implemented add and get inventory from the db to the server. Inventory at login is now connected to the db! 2016-02-11 22:14:40 -05:00
InventoryRemoveX32Packet.cs Added all the inventory packets, and implemented add and get inventory from the db to the server. Inventory at login is now connected to the db! 2016-02-11 22:14:40 -05:00
InventoryRemoveX64Packet.cs Added all the inventory packets, and implemented add and get inventory from the db to the server. Inventory at login is now connected to the db! 2016-02-11 22:14:40 -05:00
InventorySetBeginPacket.cs Reworked the inventory system so that each inventory type is contained in it's own "Inventory" object. Also, fixed the Inventory packets being all malformed. 2016-02-13 14:12:05 -05:00
InventorySetEndPacket.cs New debug packets. 2015-10-04 22:42:20 -04:00
SetInitialEquipmentPacket.cs Implemented equipment packets as well as actor name/appearance packets. Appearance and name is now retrieved for the chara id. 2015-10-06 00:39:18 -04:00