project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs

33 lines
1.0 KiB
C#

using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class _0x132Packet
{
public const ushort OPCODE = 0x132;
public const uint PACKET_SIZE = 0x48;
public static SubPacket buildPacket(uint playerActorID, ushort number, string function)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt16)number);
binWriter.Write(Encoding.ASCII.GetBytes(function), 0, Encoding.ASCII.GetByteCount(function) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(function));
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}